Update BS constants for Cmd rename
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@@ -2084,7 +2084,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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}
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}
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break;
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case ABILITYEFFECT_MOVE_END: // Think contact abilities.
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case ABILITYEFFECT_CONTACT: // Also includes Color Change
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switch (gLastUsedAbility)
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{
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case ABILITY_COLOR_CHANGE:
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