Fix accidental symbol replacements
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@@ -25,7 +25,7 @@
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#include "trendysaying.h"
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const struct BardSound (*const gBardSoundsTable[EC_NUM_GROUPS])[6] = {
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[EC_GROUP_POKEMON] = NULL, // Handled by gBardSounds_Pokémon
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[EC_GROUP_POKEMON] = NULL, // Handled by gBardSounds_Pokemon
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[EC_GROUP_TRAINER] = gBardSounds_Trainer,
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[EC_GROUP_STATUS] = gBardSounds_Status,
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[EC_GROUP_BATTLE] = gBardSounds_Battle,
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@@ -46,7 +46,7 @@ const struct BardSound (*const gBardSoundsTable[EC_NUM_GROUPS])[6] = {
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[EC_GROUP_MOVE_1] = NULL, // Handled by gBardSounds_Moves
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[EC_GROUP_MOVE_2] = NULL, // Handled by gBardSounds_Moves
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[EC_GROUP_TRENDY_SAYING] = gBardSounds_TrendySaying,
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[EC_GROUP_POKEMON_NATIONAL] = NULL // Handled by gBardSounds_Pokémon
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[EC_GROUP_POKEMON_NATIONAL] = NULL // Handled by gBardSounds_Pokemon
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};
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#endif //GUARD_BARD_SOUNDS_TABLE_H
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@@ -983,7 +983,7 @@ static const struct CompressedSpriteSheet sSpriteSheet_MenuPokeballSmall =
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gPartyMenuPokeballSmall_Gfx, 0x0300, TAG_POKEBALL_SMALL
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};
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// Used for the pokeball sprite next to Cancel and Confirm when both are present, otherwise sSpriteTemplate_MenuPoké Ball is used
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// Used for the pokeball sprite next to Cancel and Confirm when both are present, otherwise sSpriteTemplate_MenuPokeball is used
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static const struct SpriteTemplate sSpriteTemplate_MenuPokeballSmall =
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{
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.tileTag = TAG_POKEBALL_SMALL,
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