battle 4 commands are decompiled
This commit is contained in:
@@ -43,6 +43,7 @@ void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
|
||||
void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, const u8* arg4);
|
||||
void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, u8 arg2);
|
||||
void EmitTrainerSlide(u8 bufferId);
|
||||
void EmitTrainerSlideBack(u8 bufferId);
|
||||
void EmitFaintingCry(u8 bufferId);
|
||||
void Emit_x37(u8 bufferId, u8 arg1);
|
||||
void EmitHitAnimation(u8 bufferId);
|
||||
@@ -51,12 +52,22 @@ void EmitCmd49(u8 bufferId);
|
||||
void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
|
||||
void EmitCmd13(u8 bufferId);
|
||||
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
|
||||
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
|
||||
|
||||
#define RESET_ACTION_MOVE_SELECTION 0
|
||||
#define RESET_ACTION_SELECTION 1
|
||||
#define RESET_MOVE_SELECTION 2
|
||||
|
||||
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
|
||||
|
||||
#define BALL_NO_SHAKES 0
|
||||
#define BALL_1_SHAKE 1
|
||||
#define BALL_2_SHAKES 2
|
||||
#define BALL_3_SHAKES_FAIL 3
|
||||
#define BALL_3_SHAKES_SUCCESS 4
|
||||
#define BALL_TRAINER_BLOCK 5
|
||||
|
||||
void EmitBallThrow(u8 bufferId, u8 caseId);
|
||||
|
||||
void MarkBufferBankForExecution(u8 bank);
|
||||
|
||||
#endif // GUARD_BATTLE_CONTROLLERS_H
|
||||
|
||||
Reference in New Issue
Block a user