Decomp everything onvolving UnknownSubStruct_81C81D4
Now I can start cleaning up the fields and substructs
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@@ -962,9 +962,9 @@ const u8 gUnknown_085EBE7D[] = _("DETAIL");
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const u8 gUnknown_085EBE84[] = _("CALL");
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const u8 gUnknown_085EBE89[] = _("EXIT");
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const u8 gUnknown_085EBE8E[] = _("Can't call opponent here.");
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const u8 gUnknown_085EBEA8[] = _("STRATEGY");
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const u8 gUnknown_085EBEB1[] = _("TRAINER'S POKéMON");
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const u8 gUnknown_085EBEC3[] = _("SELF-INTRODUCTION");
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const u8 gText_NavgearMatchCall_Strategy[] = _("STRATEGY");
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const u8 gText_NavgearMatchCall_TrainerPokemon[] = _("TRAINER'S POKéMON");
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const u8 gText_NavgearMatchCall_SelfIntroduction[] = _("SELF-INTRODUCTION");
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const u8 gText_Navgear_ClearButtonList[] = _("{CLEAR 0x80}");
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const u8 gText_NavgearMap_ZoomedOutButtons[] = _("{A_BUTTON}ZOOM {B_BUTTON}CANCEL");
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const u8 gText_NavgearMap_ZoomedInButtons[] = _("{A_BUTTON}FULL {B_BUTTON}CANCEL");
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