Use B_OUTCOME constants for GetBattleOutcome
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@@ -10,7 +10,7 @@ IslandCave_MapScript1_238E3A: @ 8238E3A
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IslandCave_EventScript_238E44:: @ 8238E44
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specialvar VAR_RESULT, GetBattleOutcome
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compare VAR_RESULT, 7
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compare VAR_RESULT, B_OUTCOME_CAUGHT
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goto_if_ne Common_EventScript_NopReturn
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removeobject VAR_LAST_TALKED
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return
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@@ -101,11 +101,11 @@ IslandCave_EventScript_238F58:: @ 8238F58
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waitstate
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clearflag FLAG_SYS_CTRL_OBJ_DELETE
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specialvar VAR_RESULT, GetBattleOutcome
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compare VAR_RESULT, 1
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compare VAR_RESULT, B_OUTCOME_WON
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goto_if_eq IslandCave_EventScript_238F9F
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compare VAR_RESULT, 4
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compare VAR_RESULT, B_OUTCOME_RAN
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goto_if_eq IslandCave_EventScript_238FA8
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compare VAR_RESULT, 5
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compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
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goto_if_eq IslandCave_EventScript_238FA8
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setflag FLAG_DEFEATED_REGICE
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release
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