Use B_OUTCOME constants for GetBattleOutcome

This commit is contained in:
GriffinR
2019-10-06 23:07:59 -04:00
committed by huderlem
parent 7ba11b7a1b
commit bcf74df27f
17 changed files with 79 additions and 79 deletions

View File

@@ -23,7 +23,7 @@ NavelRock_Bottom_MapScript1_269284: @ 8269284
NavelRock_Bottom_EventScript_26928E:: @ 826928E
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, 7
compare VAR_RESULT, B_OUTCOME_CAUGHT
goto_if_ne Common_EventScript_NopReturn
removeobject 1
return
@@ -61,11 +61,11 @@ NavelRock_Bottom_EventScript_2692A2:: @ 82692A2
waitstate
clearflag FLAG_SYS_CTRL_OBJ_DELETE
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, 1
compare VAR_RESULT, B_OUTCOME_WON
goto_if_eq NavelRock_Bottom_EventScript_269336
compare VAR_RESULT, 4
compare VAR_RESULT, B_OUTCOME_RAN
goto_if_eq NavelRock_Bottom_EventScript_269344
compare VAR_RESULT, 5
compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
goto_if_eq NavelRock_Bottom_EventScript_269344
setflag FLAG_CAUGHT_LUGIA
release