Use B_OUTCOME constants for GetBattleOutcome
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@@ -10,7 +10,7 @@ SkyPillar_Top_MapScript1_2396C8: @ 82396C8
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SkyPillar_Top_EventScript_2396D2:: @ 82396D2
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specialvar VAR_RESULT, GetBattleOutcome
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compare VAR_RESULT, 7
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compare VAR_RESULT, B_OUTCOME_CAUGHT
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goto_if_ne Common_EventScript_NopReturn
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removeobject VAR_LAST_TALKED
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return
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@@ -55,11 +55,11 @@ SkyPillar_Top_EventScript_239722:: @ 8239722
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waitstate
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clearflag FLAG_SYS_CTRL_OBJ_DELETE
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specialvar VAR_RESULT, GetBattleOutcome
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compare VAR_RESULT, 1
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compare VAR_RESULT, B_OUTCOME_WON
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goto_if_eq SkyPillar_Top_EventScript_239768
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compare VAR_RESULT, 4
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compare VAR_RESULT, B_OUTCOME_RAN
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goto_if_eq SkyPillar_Top_EventScript_239771
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compare VAR_RESULT, 5
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compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
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goto_if_eq SkyPillar_Top_EventScript_239771
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setflag FLAG_DEFEATED_RAYQUAZA
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releaseall
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