Use B_OUTCOME constants for GetBattleOutcome

This commit is contained in:
GriffinR
2019-10-06 23:07:59 -04:00
committed by huderlem
parent 7ba11b7a1b
commit bcf74df27f
17 changed files with 79 additions and 79 deletions

View File

@@ -10,7 +10,7 @@ SkyPillar_Top_MapScript1_2396C8: @ 82396C8
SkyPillar_Top_EventScript_2396D2:: @ 82396D2
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, 7
compare VAR_RESULT, B_OUTCOME_CAUGHT
goto_if_ne Common_EventScript_NopReturn
removeobject VAR_LAST_TALKED
return
@@ -55,11 +55,11 @@ SkyPillar_Top_EventScript_239722:: @ 8239722
waitstate
clearflag FLAG_SYS_CTRL_OBJ_DELETE
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, 1
compare VAR_RESULT, B_OUTCOME_WON
goto_if_eq SkyPillar_Top_EventScript_239768
compare VAR_RESULT, 4
compare VAR_RESULT, B_OUTCOME_RAN
goto_if_eq SkyPillar_Top_EventScript_239771
compare VAR_RESULT, 5
compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
goto_if_eq SkyPillar_Top_EventScript_239771
setflag FLAG_DEFEATED_RAYQUAZA
releaseall