Use B_OUTCOME constants for GetBattleOutcome

This commit is contained in:
GriffinR
2019-10-06 23:07:59 -04:00
committed by huderlem
parent 7ba11b7a1b
commit bcf74df27f
17 changed files with 79 additions and 79 deletions

View File

@@ -9,7 +9,7 @@ SouthernIsland_Interior_MapScript1_242A50: @ 8242A50
SouthernIsland_Interior_EventScript_242A5A:: @ 8242A5A
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, 7
compare VAR_RESULT, B_OUTCOME_CAUGHT
goto_if_ne Common_EventScript_NopReturn
removeobject 2
return
@@ -86,11 +86,11 @@ SouthernIsland_Interior_EventScript_242AD0:: @ 8242AD0
waitstate
clearflag FLAG_SYS_CTRL_OBJ_DELETE
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, 1
compare VAR_RESULT, B_OUTCOME_WON
goto_if_eq SouthernIsland_Interior_EventScript_242B81
compare VAR_RESULT, 4
compare VAR_RESULT, B_OUTCOME_RAN
goto_if_eq SouthernIsland_Interior_EventScript_242B8F
compare VAR_RESULT, 5
compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
goto_if_eq SouthernIsland_Interior_EventScript_242B8F
setflag FLAG_CAUGHT_LATIAS_OR_LATIOS
releaseall