Apply palettes to some field effect pngs

This commit is contained in:
GriffinR
2022-01-14 12:39:00 -05:00
parent 4dec9b83a3
commit bd43b905b7
11 changed files with 2 additions and 2 deletions

View File

@@ -2620,7 +2620,7 @@ static void FieldMoveShowMonOutdoorsEffect_LoadGfx(struct Task *task)
u16 delta = ((REG_BG0CNT >> 8) << 11);
CpuCopy16(sFieldMoveStreaksOutdoors_Gfx, (void *)(VRAM + offset), 0x200);
CpuFill32(0, (void *)(VRAM + delta), 0x800);
LoadPalette(sFieldMoveStreaksOutdoors_Pal, 0xf0, 0x20);
LoadPalette(sFieldMoveStreaksOutdoors_Pal, 0xf0, sizeof(sFieldMoveStreaksOutdoors_Pal));
LoadFieldMoveOutdoorStreaksTilemap(delta);
task->tState++;
}
@@ -2783,7 +2783,7 @@ static void FieldMoveShowMonIndoorsEffect_LoadGfx(struct Task *task)
task->data[12] = delta;
CpuCopy16(sFieldMoveStreaksIndoors_Gfx, (void *)(VRAM + offset), 0x80);
CpuFill32(0, (void *)(VRAM + delta), 0x800);
LoadPalette(sFieldMoveStreaksIndoors_Pal, 0xf0, 0x20);
LoadPalette(sFieldMoveStreaksIndoors_Pal, 0xf0, sizeof(sFieldMoveStreaksIndoors_Pal));
task->tState++;
}