Apply palettes to some field effect pngs
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@@ -2620,7 +2620,7 @@ static void FieldMoveShowMonOutdoorsEffect_LoadGfx(struct Task *task)
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u16 delta = ((REG_BG0CNT >> 8) << 11);
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CpuCopy16(sFieldMoveStreaksOutdoors_Gfx, (void *)(VRAM + offset), 0x200);
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CpuFill32(0, (void *)(VRAM + delta), 0x800);
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LoadPalette(sFieldMoveStreaksOutdoors_Pal, 0xf0, 0x20);
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LoadPalette(sFieldMoveStreaksOutdoors_Pal, 0xf0, sizeof(sFieldMoveStreaksOutdoors_Pal));
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LoadFieldMoveOutdoorStreaksTilemap(delta);
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task->tState++;
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}
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@@ -2783,7 +2783,7 @@ static void FieldMoveShowMonIndoorsEffect_LoadGfx(struct Task *task)
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task->data[12] = delta;
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CpuCopy16(sFieldMoveStreaksIndoors_Gfx, (void *)(VRAM + offset), 0x80);
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CpuFill32(0, (void *)(VRAM + delta), 0x800);
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LoadPalette(sFieldMoveStreaksIndoors_Pal, 0xf0, 0x20);
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LoadPalette(sFieldMoveStreaksIndoors_Pal, 0xf0, sizeof(sFieldMoveStreaksIndoors_Pal));
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task->tState++;
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}
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