Minor labelling of field effects

This commit is contained in:
Slawter666
2018-11-03 20:20:28 +00:00
parent 3d8874d919
commit bd766b9049
4 changed files with 33 additions and 33 deletions
+14 -14
View File
@@ -1700,7 +1700,7 @@ static bool8 (*const sFishingStateFuncs[])(struct Task *) =
};
static void Task_Fishing(u8 taskId);
static void sub_808CF78(void);
static void AlignFishingAnimationFrames(void);
#define tStep data[0]
#define tFrameCounter data[1]
@@ -1759,7 +1759,7 @@ static bool8 Fishing2(struct Task *task)
static bool8 Fishing3(struct Task *task)
{
sub_808CF78();
AlignFishingAnimationFrames();
// Wait one second
task->tFrameCounter++;
@@ -1791,7 +1791,7 @@ static bool8 Fishing5(struct Task *task)
{
const u8 dot[] = _("·");
sub_808CF78();
AlignFishingAnimationFrames();
task->tFrameCounter++;
if (gMain.newKeys & A_BUTTON)
{
@@ -1827,7 +1827,7 @@ static bool8 Fishing6(struct Task *task)
{
bool8 bite;
sub_808CF78();
AlignFishingAnimationFrames();
task->tStep++;
bite = FALSE;
@@ -1872,7 +1872,7 @@ static bool8 Fishing6(struct Task *task)
// Oh! A Bite!
static bool8 Fishing7(struct Task *task)
{
sub_808CF78();
AlignFishingAnimationFrames();
AddTextPrinterParameterized(0, 1, gText_OhABite, 0, 17, 0, NULL);
task->tStep++;
task->tFrameCounter = 0;
@@ -1884,7 +1884,7 @@ static bool8 Fishing8(struct Task *task)
{
const s16 reelTimeouts[3] = {36, 33, 30};
sub_808CF78();
AlignFishingAnimationFrames();
task->tFrameCounter++;
if (task->tFrameCounter >= reelTimeouts[task->tFishingRod])
task->tStep = FISHING_GOT_AWAY;
@@ -1903,7 +1903,7 @@ static bool8 Fishing9(struct Task *task)
{70, 30}
};
sub_808CF78();
AlignFishingAnimationFrames();
task->tStep++;
if (task->tRoundsPlayed < task->tMinRoundsRequired)
{
@@ -1922,7 +1922,7 @@ static bool8 Fishing9(struct Task *task)
static bool8 Fishing10(struct Task *task)
{
sub_808CF78();
AlignFishingAnimationFrames();
FillWindowPixelBuffer(0, 0x11);
AddTextPrinterParameterized2(0, 1, gText_PokemonOnHook, 1, 0, 2, 1, 3);
task->tStep++;
@@ -1933,7 +1933,7 @@ static bool8 Fishing10(struct Task *task)
static bool8 Fishing11(struct Task *task)
{
if (task->tFrameCounter == 0)
sub_808CF78();
AlignFishingAnimationFrames();
RunTextPrinters();
@@ -1969,7 +1969,7 @@ static bool8 Fishing11(struct Task *task)
// Not even a nibble
static bool8 Fishing12(struct Task *task)
{
sub_808CF78();
AlignFishingAnimationFrames();
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection()));
FillWindowPixelBuffer(0, 0x11);
AddTextPrinterParameterized2(0, 1, gText_NotEvenANibble, 1, 0, 2, 1, 3);
@@ -1980,7 +1980,7 @@ static bool8 Fishing12(struct Task *task)
// It got away
static bool8 Fishing13(struct Task *task)
{
sub_808CF78();
AlignFishingAnimationFrames();
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection()));
FillWindowPixelBuffer(0, 0x11);
AddTextPrinterParameterized2(0, 1, gText_ItGotAway, 1, 0, 2, 1, 3);
@@ -1991,14 +1991,14 @@ static bool8 Fishing13(struct Task *task)
// Wait one second
static bool8 Fishing14(struct Task *task)
{
sub_808CF78();
AlignFishingAnimationFrames();
task->tStep++;
return FALSE;
}
static bool8 Fishing15(struct Task *task)
{
sub_808CF78();
AlignFishingAnimationFrames();
if (gSprites[gPlayerAvatar.spriteId].animEnded)
{
struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
@@ -2033,7 +2033,7 @@ static bool8 Fishing16(struct Task *task)
#undef tFrameCounter
#undef tFishingRod
static void sub_808CF78(void)
static void AlignFishingAnimationFrames(void)
{
struct Sprite *playerSprite = &gSprites[gPlayerAvatar.spriteId];
u8 animCmdIndex;