Fix compressed palette alignment
This commit is contained in:
@@ -944,7 +944,7 @@ void sub_80A6C68(u32 bgId)
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CopyBgTilemapBufferToVram(unkStruct.bgId);
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}
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void sub_80A6CC0(u32 bgId, const void *src, u32 tilesOffset)
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void sub_80A6CC0(u32 bgId, const u32 *src, u32 tilesOffset)
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{
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CpuFill32(0, gUnknown_0202305C, 0x2000);
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LZDecompressWram(src, gUnknown_0202305C);
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@@ -3390,8 +3390,8 @@ void sub_81064F8(u8 taskId)
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else
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sub_80A6D60(&unknownStruct, &gBattleAnimBackgroundTilemap_ScaryFaceOpponent, 0);
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sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C249F8, unknownStruct.tilesOffset);
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LoadCompressedPalette(&gUnknown_08C249D0, unknownStruct.unk8 << 4, 32);
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sub_80A6CC0(unknownStruct.bgId, gUnknown_08C249F8, unknownStruct.tilesOffset);
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LoadCompressedPalette(gUnknown_08C249D0, unknownStruct.unk8 << 4, 32);
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gTasks[taskId].func = sub_81065EC;
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}
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@@ -2388,8 +2388,8 @@ void sub_815BB84(u8 taskId)
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gBattle_BG1_Y = 0;
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}
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sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C2A634, unknownStruct.tilesOffset);
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LoadCompressedPalette(&gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32);
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sub_80A6CC0(unknownStruct.bgId, gUnknown_08C2A634, unknownStruct.tilesOffset);
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LoadCompressedPalette(gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32);
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gTasks[taskId].data[10] = gBattle_BG1_X;
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gTasks[taskId].data[11] = gBattle_BG1_Y;
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@@ -2594,8 +2594,8 @@ void sub_815C0A4(u8 taskId)
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gBattle_BG1_Y = 0;
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}
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sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C2A634, unknownStruct.tilesOffset);
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LoadCompressedPalette(&gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32);
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sub_80A6CC0(unknownStruct.bgId, gUnknown_08C2A634, unknownStruct.tilesOffset);
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LoadCompressedPalette(gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32);
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gTasks[taskId].data[10] = gBattle_BG1_X;
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gTasks[taskId].data[11] = gBattle_BG1_Y;
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gTasks[taskId].data[0]++;
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@@ -767,7 +767,7 @@ void sub_81177E4(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette)
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void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette)
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{
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u16 species;
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u8 spriteId, spriteId2;
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@@ -8,6 +8,7 @@
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#include "decompress.h"
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#include "event_data.h"
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#include "frontier_util.h"
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#include "graphics.h"
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#include "gpu_regs.h"
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#include "item.h"
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#include "m4a.h"
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@@ -23,9 +24,6 @@
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#include "constants/battle_frontier.h"
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#include "constants/moves.h"
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extern const u32 gUnknown_08D854E8[];
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extern const u16 gUnknown_08D855E8[];
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// This file's functions.
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static void sub_81A58B4(void);
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static void sub_81A5964(void);
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@@ -16,6 +16,7 @@
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#include "dma3.h"
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#include "event_data.h"
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#include "evolution_scene.h"
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#include "graphics.h"
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#include "gpu_regs.h"
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#include "international_string_util.h"
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#include "item.h"
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@@ -73,7 +74,6 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern u8 gUnknown_0203CF00[];
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extern const u16 gBattleTextboxPalette[];
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extern const struct BgTemplate gBattleBgTemplates[];
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extern const struct WindowTemplate *const gBattleWindowTemplates[];
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extern const u8 *const gBattleScriptsForMoveEffects[];
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@@ -217,7 +217,6 @@ extern const u8 gText_0827D597[];
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extern const struct ContestPokemon gContestOpponents[96];
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extern const u8 gUnknown_085898A4[96];
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extern const struct CompressedSpriteSheet gUnknown_08587C00;
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extern const u8 gContest2Pal[];
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extern const struct SpriteTemplate gSpriteTemplate_8587BE8;
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extern const struct CompressedSpriteSheet gUnknown_08587C08;
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extern const struct CompressedSpritePalette gUnknown_08587C10;
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@@ -23,6 +23,7 @@
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#include "bg.h"
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#include "m4a.h"
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#include "window.h"
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#include "graphics.h"
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#include "constants/abilities.h"
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#include "daycare.h"
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#include "overworld.h"
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@@ -51,11 +52,6 @@ struct EggHatchData
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};
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extern const struct CompressedSpriteSheet gMonFrontPicTable[];
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extern const u8 gBattleTextboxTiles[];
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extern const u8 gBattleTextboxTilemap[];
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extern const u8 gBattleTextboxPalette[];
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extern const u16 gTradeGba2_Pal[]; // palette, gameboy advance
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extern const u32 gTradeGba_Gfx[]; // tileset gameboy advance
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extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
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extern const u8 gText_HatchedFromEgg[];
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extern const u8 gText_NickHatchPrompt[];
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@@ -986,7 +986,7 @@ void apply_map_tileset_palette(struct Tileset const *tileset, u16 destOffset, u1
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}
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else
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{
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LoadCompressedPalette((u16*)tileset->palettes, destOffset, size);
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LoadCompressedPalette((u32*)tileset->palettes, destOffset, size);
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nullsub_3(destOffset, size >> 1);
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}
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}
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@@ -897,9 +897,9 @@ const u32 gBattleStatMask6_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat6
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const u32 gBattleStatMask7_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat7.gbapal.lz");
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const u32 gBattleStatMask8_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat8.gbapal.lz");
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const u8 gUnknown_08C2DC68[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
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const u16 gUnknown_08C2DDA4[] = INCBIN_U16("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
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const u8 gUnknown_08C2DDC4[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.bin.lz");
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const u32 gUnknown_08C2DC68[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
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const u32 gUnknown_08C2DDA4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
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const u32 gUnknown_08C2DDC4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.bin.lz");
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const u32 gBattleAnimSpritePalette_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.gbapal.lz");
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const u32 gBattleAnimSpriteSheet_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.4bpp.lz");
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@@ -77,7 +77,7 @@ static const u8 sRoundedDownGrayscaleMap[] = {
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31, 31
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};
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void LoadCompressedPalette(const void *src, u16 offset, u16 size)
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void LoadCompressedPalette(const u32 *src, u16 offset, u16 size)
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{
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LZDecompressWram(src, gPaletteDecompressionBuffer);
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CpuCopy16(gPaletteDecompressionBuffer, gPlttBufferUnfaded + offset, size);
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@@ -1275,7 +1275,7 @@ static bool8 SummaryScreen_DecompressGraphics(void)
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pssData->unk40F0++;
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break;
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case 12:
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LoadCompressedPalette(&gMoveTypes_Pal, 0x1D0, 0x60);
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LoadCompressedPalette(gMoveTypes_Pal, 0x1D0, 0x60);
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pssData->unk40F0 = 0;
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return TRUE;
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}
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@@ -421,7 +421,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
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sub_80A6B30(&unknownStruct);
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sub_80A6CC0(unknownStruct.bgId, gUnknown_08D8D58C, unknownStruct.tilesOffset);
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sub_80A6D60(&unknownStruct, gUnknown_08D8D410, 0);
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LoadCompressedPalette(&gBattleAnimSpritePalette_261, unknownStruct.unk8 * 16, 32);
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LoadCompressedPalette(gBattleAnimSpritePalette_261, unknownStruct.unk8 * 16, 32);
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if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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var0 = 1;
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