Fix compressed palette alignment

This commit is contained in:
Diegoisawesome
2018-12-18 20:15:59 -06:00
parent 2592803460
commit bd7c251859
16 changed files with 30 additions and 31 deletions
+1 -5
View File
@@ -23,6 +23,7 @@
#include "bg.h"
#include "m4a.h"
#include "window.h"
#include "graphics.h"
#include "constants/abilities.h"
#include "daycare.h"
#include "overworld.h"
@@ -51,11 +52,6 @@ struct EggHatchData
};
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern const u8 gBattleTextboxTiles[];
extern const u8 gBattleTextboxTilemap[];
extern const u8 gBattleTextboxPalette[];
extern const u16 gTradeGba2_Pal[]; // palette, gameboy advance
extern const u32 gTradeGba_Gfx[]; // tileset gameboy advance
extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
extern const u8 gText_HatchedFromEgg[];
extern const u8 gText_NickHatchPrompt[];