Fix compressed palette alignment
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+1
-5
@@ -23,6 +23,7 @@
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#include "bg.h"
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#include "m4a.h"
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#include "window.h"
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#include "graphics.h"
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#include "constants/abilities.h"
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#include "daycare.h"
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#include "overworld.h"
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@@ -51,11 +52,6 @@ struct EggHatchData
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};
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extern const struct CompressedSpriteSheet gMonFrontPicTable[];
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extern const u8 gBattleTextboxTiles[];
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extern const u8 gBattleTextboxTilemap[];
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extern const u8 gBattleTextboxPalette[];
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extern const u16 gTradeGba2_Pal[]; // palette, gameboy advance
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extern const u32 gTradeGba_Gfx[]; // tileset gameboy advance
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extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
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extern const u8 gText_HatchedFromEgg[];
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extern const u8 gText_NickHatchPrompt[];
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