Fix compressed palette alignment
This commit is contained in:
+1
-1
@@ -421,7 +421,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
|
||||
sub_80A6B30(&unknownStruct);
|
||||
sub_80A6CC0(unknownStruct.bgId, gUnknown_08D8D58C, unknownStruct.tilesOffset);
|
||||
sub_80A6D60(&unknownStruct, gUnknown_08D8D410, 0);
|
||||
LoadCompressedPalette(&gBattleAnimSpritePalette_261, unknownStruct.unk8 * 16, 32);
|
||||
LoadCompressedPalette(gBattleAnimSpritePalette_261, unknownStruct.unk8 * 16, 32);
|
||||
|
||||
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
var0 = 1;
|
||||
|
||||
Reference in New Issue
Block a user