Fix compressed palette alignment

This commit is contained in:
Diegoisawesome
2018-12-18 20:15:59 -06:00
parent 2592803460
commit bd7c251859
16 changed files with 30 additions and 31 deletions
+1 -1
View File
@@ -421,7 +421,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
sub_80A6B30(&unknownStruct);
sub_80A6CC0(unknownStruct.bgId, gUnknown_08D8D58C, unknownStruct.tilesOffset);
sub_80A6D60(&unknownStruct, gUnknown_08D8D410, 0);
LoadCompressedPalette(&gBattleAnimSpritePalette_261, unknownStruct.unk8 * 16, 32);
LoadCompressedPalette(gBattleAnimSpritePalette_261, unknownStruct.unk8 * 16, 32);
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
var0 = 1;