Add MOD to match mod with powers of 2
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@@ -7350,7 +7350,7 @@ static void Cmd_tryconversiontypechange(void)
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{
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do
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{
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while ((moveChecked = Random() & (MAX_MON_MOVES - 1)) >= validMoves);
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while ((moveChecked = MOD(Random(), MAX_MON_MOVES)) >= validMoves);
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moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
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@@ -8189,7 +8189,7 @@ static void Cmd_trychoosesleeptalkmove(void)
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do
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{
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movePosition = Random() & (MAX_MON_MOVES - 1);
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movePosition = MOD(Random(), MAX_MON_MOVES);
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} while ((gBitTable[movePosition] & unusableMovesBits));
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gCalledMove = gBattleMons[gBattlerAttacker].moves[movePosition];
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