Use constants for menu info icon table
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@@ -4,6 +4,7 @@
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#include "task.h"
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#include "text.h"
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#include "window.h"
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#include "constants/pokemon.h"
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#define MENU_NOTHING_CHOSEN -2
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#define MENU_B_PRESSED -1
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@@ -14,6 +15,14 @@
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#define MENU_CURSOR_DELTA_LEFT -1
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#define MENU_CURSOR_DELTA_RIGHT 1
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#define MENU_INFO_ICON_TYPE (NUMBER_OF_MON_TYPES + 1)
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#define MENU_INFO_ICON_POWER (NUMBER_OF_MON_TYPES + 2)
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#define MENU_INFO_ICON_ACCURACY (NUMBER_OF_MON_TYPES + 3)
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#define MENU_INFO_ICON_PP (NUMBER_OF_MON_TYPES + 4)
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#define MENU_INFO_ICON_EFFECT (NUMBER_OF_MON_TYPES + 5)
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#define MENU_INFO_ICON_BALL_RED (NUMBER_OF_MON_TYPES + 6)
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#define MENU_INFO_ICON_BALL_BLUE (NUMBER_OF_MON_TYPES + 7)
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enum
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{
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SAVE_MENU_NAME,
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@@ -61,7 +70,7 @@ u8 InitMenuInUpperLeftCornerPlaySoundWhenAPressed(u8 windowId, u8 numItems, u8 i
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u8 Menu_GetCursorPos(void);
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s8 Menu_ProcessInput(void);
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s8 Menu_ProcessInputNoWrap(void);
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void blit_move_info_icon(u8 winId, u8 a2, u16 x, u16 y);
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void BlitMenuInfoIcon(u8 winId, u8 a2, u16 x, u16 y);
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void ResetTempTileDataBuffers(void);
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void *DecompressAndCopyTileDataToVram(u8 bgId, const void *src, u32 size, u16 offset, u8 mode);
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bool8 FreeTempTileDataBuffersIfPossible(void);
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