Set up remaining facility script doc, use Palace macros
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#ifndef GUARD_CONSTANTS_BATTLE_DOME_H
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#define GUARD_CONSTANTS_BATTLE_DOME_H
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#define BATTLE_DOME_FUNC_INIT 0
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#define BATTLE_DOME_FUNC_GET_DATA 1
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#define BATTLE_DOME_FUNC_SET_DATA 2
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#define BATTLE_DOME_FUNC_GET_ROUND_TEXT 3
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#define BATTLE_DOME_FUNC_GET_OPPONENT_NAME 4
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#define BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY 5
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#define BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO 6
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#define BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE 7
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#define BATTLE_DOME_FUNC_SHOW_PREV_RESULTS_TREE 8
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#define BATTLE_DOME_FUNC_SET_OPPONENT_ID 9
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#define BATTLE_DOME_FUNC_SET_OPPONENT_GFX 10
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#define BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE 11
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#define BATTLE_DOME_FUNC_RESOLVE_WINNERS 12
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#define BATTLE_DOME_FUNC_SAVE 13
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#define BATTLE_DOME_FUNC_INCREMENT_STREAK 14
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#define BATTLE_DOME_FUNC_SET_TRAINERS 15
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#define BATTLE_DOME_FUNC_RESET_SKETCH 16
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#define BATTLE_DOME_FUNC_RESTORE_HELD_ITEMS 17
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#define BATTLE_DOME_FUNC_REDUCE_PARTY 18
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#define BATTLE_DOME_FUNC_COMPARE_SEEDS 19
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#define BATTLE_DOME_FUNC_GET_WINNER_NAME 20
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#define BATTLE_DOME_FUNC_21 21
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#define BATTLE_DOME_FUNC_INIT_TRAINERS 22
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#define DOME_DATA_STREAK 0
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#define DOME_DATA_STREAK_ACTIVE 1
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#define DOME_DATA_2 2
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#define DOME_DATA_3 3
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#define DOME_DATA_4 4
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#define DOME_DATA_5 5
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#define DOME_DATA_6 6
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#define DOME_DATA_7 7
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#define DOME_DATA_8 8
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#define DOME_DATA_9 9
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#define DOME_ROUND1 0
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#define DOME_ROUND2 1
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#define DOME_SEMIFINAL 2
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#define DOME_FINAL 3
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#define DOME_ROUNDS_COUNT 4
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#endif //GUARD_CONSTANTS_BATTLE_DOME_H
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