Set up remaining facility script doc, use Palace macros

This commit is contained in:
GriffinR
2019-11-28 21:09:35 -05:00
committed by huderlem
parent 809811e722
commit be17c1602d
29 changed files with 533 additions and 440 deletions
+12 -12
View File
@@ -45,13 +45,13 @@ EWRAM_DATA const struct FacilityMon *gFacilityTrainerMons = NULL;
u16 gUnknown_03006298[4];
// This file's functions.
static void sub_8161F94(void);
static void sub_8162054(void);
static void sub_81620F4(void);
static void InitTowerChallenge(void);
static void GetTowerData(void);
static void SetTowerData(void);
static void ChooseNextBattleTowerTrainer(void);
static void sub_81621C0(void);
static void AwardBattleTowerRibbons(void);
static void SaveBattleTowerProgress(void);
static void SaveTowerChallenge(void);
static void sub_8163914(void);
static void nullsub_61(void);
static void nullsub_116(void);
@@ -1056,13 +1056,13 @@ struct
static void (* const sBattleTowerFuncs[])(void) =
{
[BATTLE_TOWER_FUNC_0] = sub_8161F94,
[BATTLE_TOWER_FUNC_1] = sub_8162054,
[BATTLE_TOWER_FUNC_2] = sub_81620F4,
[BATTLE_TOWER_FUNC_INIT] = InitTowerChallenge,
[BATTLE_TOWER_FUNC_GET_DATA] = GetTowerData,
[BATTLE_TOWER_FUNC_SET_DATA] = SetTowerData,
[BATTLE_TOWER_FUNC_CHOOSE_TRAINER] = ChooseNextBattleTowerTrainer,
[BATTLE_TOWER_FUNC_4] = sub_81621C0,
[BATTLE_TOWER_FUNC_GIVE_RIBBONS] = AwardBattleTowerRibbons,
[BATTLE_TOWER_FUNC_SAVE] = SaveBattleTowerProgress,
[BATTLE_TOWER_FUNC_SAVE] = SaveTowerChallenge,
[BATTLE_TOWER_FUNC_7] = sub_8163914,
[BATTLE_TOWER_FUNC_NOP] = nullsub_61,
[BATTLE_TOWER_FUNC_NOP2] = nullsub_116,
@@ -1154,7 +1154,7 @@ void CallBattleTowerFunc(void)
sBattleTowerFuncs[gSpecialVar_0x8004]();
}
static void sub_8161F94(void)
static void InitTowerChallenge(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
@@ -1172,7 +1172,7 @@ static void sub_8161F94(void)
gTrainerBattleOpponent_A = 0;
}
static void sub_8162054(void)
static void GetTowerData(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
@@ -1193,7 +1193,7 @@ static void sub_8162054(void)
}
}
static void sub_81620F4(void)
static void SetTowerData(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
@@ -2423,7 +2423,7 @@ static void sub_8163EE4(void)
SaveCurrentWinStreak();
}
static void SaveBattleTowerProgress(void)
static void SaveTowerChallenge(void)
{
u16 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);