Document battler sprite affine anims, default pokeball throw
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@@ -16,6 +16,7 @@
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#include "task.h"
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#include "trig.h"
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#include "util.h"
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#include "data.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/songs.h"
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@@ -1471,7 +1472,7 @@ static void SpriteCB_Ball_Release_Step(struct Sprite *sprite)
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// Animate Pokémon emerging from Poké Ball
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gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = FALSE;
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1);
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], BATTLER_AFFINE_EMERGE);
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AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]);
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gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY = 4096;
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}
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@@ -1485,7 +1486,7 @@ static void SpriteCB_Ball_Release_Wait(struct Sprite *sprite)
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if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
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{
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0);
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], BATTLER_AFFINE_NORMAL);
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released = TRUE;
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}
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else
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