Document battler sprite affine anims, default pokeball throw

This commit is contained in:
GriffinR
2021-04-24 23:29:49 -04:00
parent f823cd224f
commit bee60f4c64
10 changed files with 158 additions and 143 deletions

View File

@@ -16,6 +16,7 @@
#include "task.h"
#include "trig.h"
#include "util.h"
#include "data.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/songs.h"
@@ -1471,7 +1472,7 @@ static void SpriteCB_Ball_Release_Step(struct Sprite *sprite)
// Animate Pokémon emerging from Poké Ball
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = FALSE;
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1);
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], BATTLER_AFFINE_EMERGE);
AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]);
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY = 4096;
}
@@ -1485,7 +1486,7 @@ static void SpriteCB_Ball_Release_Wait(struct Sprite *sprite)
if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
{
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0);
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], BATTLER_AFFINE_NORMAL);
released = TRUE;
}
else