Document battler sprite affine anims, default pokeball throw
This commit is contained in:
162
src/data.c
162
src/data.c
@@ -124,172 +124,178 @@ static const union AnimCmd sAnim_GeneralFrame3[] =
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ANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF548[] =
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// Many of these affine anims seem to go unused, and
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// instead SetSpriteRotScale is used to manipulate
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// the battler sprites directly (for instance, in AnimTask_SwitchOutShrinkMon).
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// Those with explicit indexes are referenced elsewhere.
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static const union AffineAnimCmd sAffineAnim_Battler_Normal[] =
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{
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AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0x00),
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF558[] =
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static const union AffineAnimCmd sAffineAnim_Battler_Flipped[] =
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{
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AFFINEANIMCMD_FRAME(0xff00, 0x0100, 0x00, 0x00),
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AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF568[] =
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static const union AffineAnimCmd sAffineAnim_Battler_Emerge[] =
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{
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AFFINEANIMCMD_FRAME(0x0028, 0x0028, 0x00, 0x00),
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AFFINEANIMCMD_FRAME(0x0012, 0x0012, 0x00, 0x0c),
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AFFINEANIMCMD_FRAME(0x28, 0x28, 0, 0),
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AFFINEANIMCMD_FRAME(0x12, 0x12, 0, 12),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF580[] =
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static const union AffineAnimCmd sAffineAnim_Battler_Return[] =
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{
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AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x12),
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AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x0f),
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AFFINEANIMCMD_FRAME( -0x2, -0x2, 0, 18),
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AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 15),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF598[] =
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static const union AffineAnimCmd sAffineAnim_Battler_HorizontalSquishLoop[] =
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{
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AFFINEANIMCMD_FRAME(0x00a0, 0x0100, 0x00, 0x00),
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AFFINEANIMCMD_FRAME(0x0004, 0x0000, 0x00, 0x08),
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AFFINEANIMCMD_FRAME(0xfffc, 0x0000, 0x00, 0x08),
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AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME( 0x4, 0x0, 0, 8),
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AFFINEANIMCMD_FRAME(-0x4, 0x0, 0, 8),
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AFFINEANIMCMD_JUMP(1),
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};
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static const union AffineAnimCmd gUnknown_082FF5B8[] =
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static const union AffineAnimCmd sAffineAnim_Battler_Grow[] =
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{
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AFFINEANIMCMD_FRAME(0x0002, 0x0002, 0x00, 0x14),
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AFFINEANIMCMD_FRAME(0x2, 0x2, 0, 20),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF5C8[] =
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static const union AffineAnimCmd sAffineAnim_Battler_Shrink[] =
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{
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AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x14),
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AFFINEANIMCMD_FRAME(-0x2, -0x2, 0, 20),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF5D8[] =
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static const union AffineAnimCmd sAffineAnim_Battler_BigToSmall[] =
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{
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AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0000),
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AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x09),
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 9),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF5F0[] =
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static const union AffineAnimCmd sAffineAnim_Battler_GrowLarge[] =
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{
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AFFINEANIMCMD_FRAME(0x0004, 0x0004, 0x00, 0x3f),
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AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 63),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF600[] =
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static const union AffineAnimCmd sAffineAnim_Battler_TipRight[] =
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{
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05),
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05),
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AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 5),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 5),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[] =
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{
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gUnknown_082FF548,
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gUnknown_082FF568,
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gUnknown_082FF580,
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gUnknown_082FF598,
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gUnknown_082FF5B8,
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gUnknown_082FF5C8,
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gUnknown_082FF5F0,
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gUnknown_082FF600,
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gUnknown_082FF5D8,
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[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Normal,
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[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
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[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
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sAffineAnim_Battler_HorizontalSquishLoop,
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sAffineAnim_Battler_Grow,
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sAffineAnim_Battler_Shrink,
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sAffineAnim_Battler_GrowLarge,
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sAffineAnim_Battler_TipRight,
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sAffineAnim_Battler_BigToSmall,
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};
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static const union AffineAnimCmd gUnknown_082FF63C[] =
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static const union AffineAnimCmd sAffineAnim_Battler_SpinShrink[] =
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{
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AFFINEANIMCMD_FRAME(0xfffc, 0xfffc, 0x04, 0x3f),
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AFFINEANIMCMD_FRAME(-0x4, -0x4, 4, 63),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF64C[] =
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static const union AffineAnimCmd sAffineAnim_Battler_TipLeft[] =
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{
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05),
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 5),
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AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 5),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF664[] =
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static const union AffineAnimCmd sAffineAnim_Battler_RotateUpAndBack[] =
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{
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfb, 0x14),
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x00, 0x14),
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x05, 0x14),
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AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 20),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 20),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF684[] =
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static const union AffineAnimCmd sAffineAnim_Battler_Spin[] =
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{
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x09, 0x6e),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 9, 110),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[] =
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{
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gUnknown_082FF548,
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gUnknown_082FF568,
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gUnknown_082FF580,
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gUnknown_082FF598,
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gUnknown_082FF5B8,
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gUnknown_082FF5C8,
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gUnknown_082FF63C,
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gUnknown_082FF64C,
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gUnknown_082FF664,
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gUnknown_082FF5D8,
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gUnknown_082FF684,
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[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Normal,
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[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
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[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
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sAffineAnim_Battler_HorizontalSquishLoop,
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sAffineAnim_Battler_Grow,
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sAffineAnim_Battler_Shrink,
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sAffineAnim_Battler_SpinShrink,
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sAffineAnim_Battler_TipLeft,
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sAffineAnim_Battler_RotateUpAndBack,
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sAffineAnim_Battler_BigToSmall,
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sAffineAnim_Battler_Spin,
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};
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const union AffineAnimCmd *const gUnknown_082FF6C0[] =
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const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[] =
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{
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gUnknown_082FF558,
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gUnknown_082FF568,
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gUnknown_082FF580,
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gUnknown_082FF598,
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gUnknown_082FF5B8,
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gUnknown_082FF5C8,
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gUnknown_082FF63C,
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gUnknown_082FF64C,
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gUnknown_082FF664,
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gUnknown_082FF5D8,
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gUnknown_082FF684,
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[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Flipped,
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[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
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[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
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sAffineAnim_Battler_HorizontalSquishLoop,
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sAffineAnim_Battler_Grow,
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sAffineAnim_Battler_Shrink,
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sAffineAnim_Battler_SpinShrink,
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sAffineAnim_Battler_TipLeft,
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sAffineAnim_Battler_RotateUpAndBack,
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sAffineAnim_Battler_BigToSmall,
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sAffineAnim_Battler_Spin,
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};
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static const union AnimCmd gUnknown_082FF6EC[] =
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static const union AnimCmd sAnim_MonPic_0[] =
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{
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ANIMCMD_FRAME(0, 0),
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ANIMCMD_END,
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};
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static const union AnimCmd gUnknown_082FF6F4[] =
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static const union AnimCmd sAnim_MonPic_1[] =
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{
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ANIMCMD_FRAME(1, 0),
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ANIMCMD_END,
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};
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static const union AnimCmd gUnknown_082FF6FC[] =
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static const union AnimCmd sAnim_MonPic_2[] =
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{
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ANIMCMD_FRAME(2, 0),
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ANIMCMD_END,
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};
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static const union AnimCmd gUnknown_082FF704[] =
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static const union AnimCmd sAnim_MonPic_3[] =
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{
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ANIMCMD_FRAME(3, 0),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_082FF70C[] =
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const union AnimCmd *const gAnims_MonPic[] =
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{
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gUnknown_082FF6EC,
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gUnknown_082FF6F4,
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gUnknown_082FF6FC,
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gUnknown_082FF704,
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sAnim_MonPic_0,
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sAnim_MonPic_1,
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sAnim_MonPic_2,
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sAnim_MonPic_3,
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};
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#define SPECIES_SPRITE(species, sprite) [SPECIES_##species] = {sprite, MON_PIC_SIZE, SPECIES_##species}
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