Document battler sprite affine anims, default pokeball throw

This commit is contained in:
GriffinR
2021-04-24 23:29:49 -04:00
parent f823cd224f
commit bee60f4c64
10 changed files with 158 additions and 143 deletions

View File

@@ -124,172 +124,178 @@ static const union AnimCmd sAnim_GeneralFrame3[] =
ANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_082FF548[] =
// Many of these affine anims seem to go unused, and
// instead SetSpriteRotScale is used to manipulate
// the battler sprites directly (for instance, in AnimTask_SwitchOutShrinkMon).
// Those with explicit indexes are referenced elsewhere.
static const union AffineAnimCmd sAffineAnim_Battler_Normal[] =
{
AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0x00),
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_082FF558[] =
static const union AffineAnimCmd sAffineAnim_Battler_Flipped[] =
{
AFFINEANIMCMD_FRAME(0xff00, 0x0100, 0x00, 0x00),
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_082FF568[] =
static const union AffineAnimCmd sAffineAnim_Battler_Emerge[] =
{
AFFINEANIMCMD_FRAME(0x0028, 0x0028, 0x00, 0x00),
AFFINEANIMCMD_FRAME(0x0012, 0x0012, 0x00, 0x0c),
AFFINEANIMCMD_FRAME(0x28, 0x28, 0, 0),
AFFINEANIMCMD_FRAME(0x12, 0x12, 0, 12),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_082FF580[] =
static const union AffineAnimCmd sAffineAnim_Battler_Return[] =
{
AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x12),
AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x0f),
AFFINEANIMCMD_FRAME( -0x2, -0x2, 0, 18),
AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 15),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_082FF598[] =
static const union AffineAnimCmd sAffineAnim_Battler_HorizontalSquishLoop[] =
{
AFFINEANIMCMD_FRAME(0x00a0, 0x0100, 0x00, 0x00),
AFFINEANIMCMD_FRAME(0x0004, 0x0000, 0x00, 0x08),
AFFINEANIMCMD_FRAME(0xfffc, 0x0000, 0x00, 0x08),
AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
AFFINEANIMCMD_FRAME( 0x4, 0x0, 0, 8),
AFFINEANIMCMD_FRAME(-0x4, 0x0, 0, 8),
AFFINEANIMCMD_JUMP(1),
};
static const union AffineAnimCmd gUnknown_082FF5B8[] =
static const union AffineAnimCmd sAffineAnim_Battler_Grow[] =
{
AFFINEANIMCMD_FRAME(0x0002, 0x0002, 0x00, 0x14),
AFFINEANIMCMD_FRAME(0x2, 0x2, 0, 20),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_082FF5C8[] =
static const union AffineAnimCmd sAffineAnim_Battler_Shrink[] =
{
AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x14),
AFFINEANIMCMD_FRAME(-0x2, -0x2, 0, 20),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_082FF5D8[] =
static const union AffineAnimCmd sAffineAnim_Battler_BigToSmall[] =
{
AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0000),
AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x09),
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 9),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_082FF5F0[] =
static const union AffineAnimCmd sAffineAnim_Battler_GrowLarge[] =
{
AFFINEANIMCMD_FRAME(0x0004, 0x0004, 0x00, 0x3f),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 63),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_082FF600[] =
static const union AffineAnimCmd sAffineAnim_Battler_TipRight[] =
{
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05),
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05),
AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 5),
AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 5),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[] =
{
gUnknown_082FF548,
gUnknown_082FF568,
gUnknown_082FF580,
gUnknown_082FF598,
gUnknown_082FF5B8,
gUnknown_082FF5C8,
gUnknown_082FF5F0,
gUnknown_082FF600,
gUnknown_082FF5D8,
[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Normal,
[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
sAffineAnim_Battler_HorizontalSquishLoop,
sAffineAnim_Battler_Grow,
sAffineAnim_Battler_Shrink,
sAffineAnim_Battler_GrowLarge,
sAffineAnim_Battler_TipRight,
sAffineAnim_Battler_BigToSmall,
};
static const union AffineAnimCmd gUnknown_082FF63C[] =
static const union AffineAnimCmd sAffineAnim_Battler_SpinShrink[] =
{
AFFINEANIMCMD_FRAME(0xfffc, 0xfffc, 0x04, 0x3f),
AFFINEANIMCMD_FRAME(-0x4, -0x4, 4, 63),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_082FF64C[] =
static const union AffineAnimCmd sAffineAnim_Battler_TipLeft[] =
{
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05),
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05),
AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 5),
AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 5),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_082FF664[] =
static const union AffineAnimCmd sAffineAnim_Battler_RotateUpAndBack[] =
{
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfb, 0x14),
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x00, 0x14),
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x05, 0x14),
AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 20),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20),
AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 20),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_082FF684[] =
static const union AffineAnimCmd sAffineAnim_Battler_Spin[] =
{
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x09, 0x6e),
AFFINEANIMCMD_FRAME(0x0, 0x0, 9, 110),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[] =
{
gUnknown_082FF548,
gUnknown_082FF568,
gUnknown_082FF580,
gUnknown_082FF598,
gUnknown_082FF5B8,
gUnknown_082FF5C8,
gUnknown_082FF63C,
gUnknown_082FF64C,
gUnknown_082FF664,
gUnknown_082FF5D8,
gUnknown_082FF684,
[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Normal,
[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
sAffineAnim_Battler_HorizontalSquishLoop,
sAffineAnim_Battler_Grow,
sAffineAnim_Battler_Shrink,
sAffineAnim_Battler_SpinShrink,
sAffineAnim_Battler_TipLeft,
sAffineAnim_Battler_RotateUpAndBack,
sAffineAnim_Battler_BigToSmall,
sAffineAnim_Battler_Spin,
};
const union AffineAnimCmd *const gUnknown_082FF6C0[] =
const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[] =
{
gUnknown_082FF558,
gUnknown_082FF568,
gUnknown_082FF580,
gUnknown_082FF598,
gUnknown_082FF5B8,
gUnknown_082FF5C8,
gUnknown_082FF63C,
gUnknown_082FF64C,
gUnknown_082FF664,
gUnknown_082FF5D8,
gUnknown_082FF684,
[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Flipped,
[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
sAffineAnim_Battler_HorizontalSquishLoop,
sAffineAnim_Battler_Grow,
sAffineAnim_Battler_Shrink,
sAffineAnim_Battler_SpinShrink,
sAffineAnim_Battler_TipLeft,
sAffineAnim_Battler_RotateUpAndBack,
sAffineAnim_Battler_BigToSmall,
sAffineAnim_Battler_Spin,
};
static const union AnimCmd gUnknown_082FF6EC[] =
static const union AnimCmd sAnim_MonPic_0[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_082FF6F4[] =
static const union AnimCmd sAnim_MonPic_1[] =
{
ANIMCMD_FRAME(1, 0),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_082FF6FC[] =
static const union AnimCmd sAnim_MonPic_2[] =
{
ANIMCMD_FRAME(2, 0),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_082FF704[] =
static const union AnimCmd sAnim_MonPic_3[] =
{
ANIMCMD_FRAME(3, 0),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_082FF70C[] =
const union AnimCmd *const gAnims_MonPic[] =
{
gUnknown_082FF6EC,
gUnknown_082FF6F4,
gUnknown_082FF6FC,
gUnknown_082FF704,
sAnim_MonPic_0,
sAnim_MonPic_1,
sAnim_MonPic_2,
sAnim_MonPic_3,
};
#define SPECIES_SPRITE(species, sprite) [SPECIES_##species] = {sprite, MON_PIC_SIZE, SPECIES_##species}