Document battler sprite affine anims, default pokeball throw

This commit is contained in:
GriffinR
2021-04-24 23:29:49 -04:00
parent f823cd224f
commit bee60f4c64
10 changed files with 158 additions and 143 deletions

View File

@@ -811,7 +811,7 @@ static void SpriteCB_Egg_5(struct Sprite* sprite)
if (sprite->data[0] == 0)
{
gSprites[sEggHatchData->pokeSpriteID].invisible = FALSE;
StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], 1);
StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], BATTLER_AFFINE_EMERGE);
}
if (sprite->data[0] == 8)
BeginNormalPaletteFade(PALETTES_ALL, -1, 0x10, 0, RGB_WHITEALPHA);