Document battler sprite affine anims, default pokeball throw
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@@ -811,7 +811,7 @@ static void SpriteCB_Egg_5(struct Sprite* sprite)
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if (sprite->data[0] == 0)
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{
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gSprites[sEggHatchData->pokeSpriteID].invisible = FALSE;
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StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], 1);
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StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], BATTLER_AFFINE_EMERGE);
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}
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if (sprite->data[0] == 8)
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BeginNormalPaletteFade(PALETTES_ALL, -1, 0x10, 0, RGB_WHITEALPHA);
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