Document battler sprite affine anims, default pokeball throw

This commit is contained in:
GriffinR
2021-04-24 23:29:49 -04:00
parent f823cd224f
commit bee60f4c64
10 changed files with 158 additions and 143 deletions

View File

@@ -3433,7 +3433,7 @@ void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition)
gMultiuseSpriteTemplate.paletteTag = speciesTag;
if (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_PLAYER_RIGHT)
gMultiuseSpriteTemplate.anims = gUnknown_082FF70C;
gMultiuseSpriteTemplate.anims = gAnims_MonPic;
else if (speciesTag > SPECIES_SHINY_TAG)
gMultiuseSpriteTemplate.anims = gMonFrontAnimsPtrTable[speciesTag - SPECIES_SHINY_TAG];
else
@@ -6826,7 +6826,7 @@ static void sub_806F1FC(struct Unknown_806F160_Struct* structPtr)
structPtr->frameImages[i * structPtr->field_0_0 + j].data = &structPtr->byteArrays[i][j * 0x800];
}
structPtr->templates[i].images = &structPtr->frameImages[i * structPtr->field_0_0];
structPtr->templates[i].anims = gUnknown_082FF70C;
structPtr->templates[i].anims = gAnims_MonPic;
structPtr->templates[i].paletteTag = i;
}
}