Merge branch 'master' of https://github.com/pret/pokeemerald into add-flagvarsave
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@@ -1007,7 +1007,7 @@ void DoSecretBaseGlitterMatSparkle(void)
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s16 y = gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.y;
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u8 spriteId;
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sub_80930E0(&x, &y, 8, 4);
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SetSpritePosToOffsetMapCoords(&x, &y, 8, 4);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[22], x, y, 0);
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if (spriteId != MAX_SPRITES)
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