Merge branch 'master' of https://github.com/pret/pokeemerald into add-flagvarsave

This commit is contained in:
GriffinR committed 2020-07-08 16:03:32 -04:00
commit beeb673ba1
534 files changed
+9282 -8186

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+251 -238
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@@ -9,98 +9,124 @@
#include "constants/event_objects.h"
#include "constants/event_object_movement.h"
EWRAM_DATA struct UnkStruct_8019BA8 * gUnknown_02022C64 = NULL;
EWRAM_DATA u32 gUnknown_02022C68 = 0;
#define UR_SPRITE_START_ID (MAX_SPRITES - MAX_UNION_ROOM_PLAYERS)
#define UR_PLAYER_SPRITE_ID(playerIdx, facingDir)(5 * playerIdx + facingDir)
static u8 sub_8019DF4(void);
static u32 sub_8019F8C(u32 playerIdx, u32 arg1);
static void sub_801A3B0(s32 arg0, s32 arg1, u8 arg2);
static EWRAM_DATA struct UnionRoomObject * sUnionObjWork = NULL;
static EWRAM_DATA u32 sUnionObjRefreshTimer = 0;
ALIGNED(4) const u8 gUnknown_082F072C[][10] = {
{0x21, 0x2c, 0x1f, 0x23, 0x25, 0x24, 0x41, 0x42},
{0x22, 0x28, 0x20, 0x2f, 0x2f, 0x0e, 0x14, 0x2d}
static u8 CreateTask_AnimateUnionRoomPlayers(void);
static u32 IsUnionRoomPlayerInvisible(u32, u32);
static void SetUnionRoomObjectFacingDirection(s32, s32, u8);
static const u8 sUnionRoomObjGfxIds[GENDER_COUNT][MAX_UNION_ROOM_PLAYERS + 2] = {
[MALE] = {
OBJ_EVENT_GFX_MAN_3,
OBJ_EVENT_GFX_BLACK_BELT,
OBJ_EVENT_GFX_CAMPER,
OBJ_EVENT_GFX_YOUNGSTER,
OBJ_EVENT_GFX_PSYCHIC_M,
OBJ_EVENT_GFX_BUG_CATCHER,
OBJ_EVENT_GFX_MAN_4,
OBJ_EVENT_GFX_MAN_5
},
[FEMALE] = {
OBJ_EVENT_GFX_WOMAN_5,
OBJ_EVENT_GFX_HEX_MANIAC,
OBJ_EVENT_GFX_PICNICKER,
OBJ_EVENT_GFX_LASS,
OBJ_EVENT_GFX_LASS,
OBJ_EVENT_GFX_GIRL_3,
OBJ_EVENT_GFX_WOMAN_2,
OBJ_EVENT_GFX_BEAUTY
}
};
static const s16 gUnknown_082F0740[][2] = {
{0x4, 0x6},
{0xd, 0x8},
{0xa, 0x6},
{0x1, 0x8},
{0xd, 0x4},
{0x7, 0x4},
{0x1, 0x4},
{0x7, 0x8}
static const s16 sUnionRoomPlayerCoords[MAX_UNION_ROOM_PLAYERS][2] = {
{ 4, 6},
{13, 8},
{10, 6},
{ 1, 8},
{13, 4},
{ 7, 4},
{ 1, 4},
{ 7, 8}
};
static const s8 gUnknown_082F0760[][2] = {
{ 0, 0},
{ 1, 0},
{ 0, -1},
{-1, 0},
{ 0, 1}
static const s8 sFacingDirectionOffsets[][2] = {
[DIR_NONE] = { 0, 0},
[DIR_SOUTH] = { 1, 0},
[DIR_NORTH] = { 0, -1},
[DIR_WEST] = {-1, 0},
[DIR_EAST] = { 0, 1}
};
static const u8 gUnknown_082F076A[] = {
0x00, 0x02, 0x01, 0x04, 0x03
static const u8 sOppositeFacingDirection[] = {
[DIR_NONE] = DIR_NONE,
[DIR_SOUTH] = DIR_NORTH,
[DIR_NORTH] = DIR_SOUTH,
[DIR_WEST] = DIR_EAST,
[DIR_EAST] = DIR_WEST
};
static const u8 gUnknown_082F076F[] = {
0x01, 0x03, 0x01, 0x04, 0x02
static const u8 sNextFacingDirection[] = {
[DIR_NONE] = DIR_SOUTH,
[DIR_SOUTH] = DIR_WEST,
[DIR_NORTH] = DIR_SOUTH,
[DIR_WEST] = DIR_EAST,
[DIR_EAST] = DIR_NORTH
};
static const u8 gUnknown_082F0774[] = {
0x09, 0x08, 0x07, 0x02, 0x06, 0x05, 0x04, 0x03,
0xbf, 0x02, 0xc0, 0x02, 0xc1, 0x02, 0xc2, 0x02,
0xc3, 0x02, 0xc4, 0x02, 0xc5, 0x02, 0xc6, 0x02
// Local id 1 is the Nurse/Attendant, 2-9 are link players
static const u8 sUnionRoomLocalIds[] = { 9, 8, 7, 2, 6, 5, 4, 3 };
static const u16 sUnknown[] = {
0x2BF,
0x2C0,
0x2C1,
0x2C2,
0x2C3,
0x2C4,
0x2C5,
0x2C6
};
static const u8 gUnknown_082F078C[2] = {
static const u8 sMovement_UnionPlayerExit[2] = {
MOVEMENT_ACTION_FLY_UP,
MOVEMENT_ACTION_STEP_END
};
static const u8 gUnknown_082F078E[2] = {
static const u8 sMovement_UnionPlayerEnter[2] = {
MOVEMENT_ACTION_FLY_DOWN,
MOVEMENT_ACTION_STEP_END
};
static bool32 is_walking_or_running(void)
static bool32 IsPlayerStandingStill(void)
{
if (gPlayerAvatar.tileTransitionState == 2 || gPlayerAvatar.tileTransitionState == 0)
{
if (gPlayerAvatar.tileTransitionState == T_TILE_CENTER || gPlayerAvatar.tileTransitionState == T_NOT_MOVING)
return TRUE;
}
else
{
return FALSE;
}
}
static u8 sub_8019978(u32 a0, u32 a1)
static u8 GetUnionRoomPlayerGraphicsId(u32 gender, u32 id)
{
return gUnknown_082F072C[a0][a1 % 8];
return sUnionRoomObjGfxIds[gender][id % MAX_UNION_ROOM_PLAYERS];
}
static void sub_8019990(u32 a0, u32 a1, s32 * a2, s32 * a3)
static void GetUnionRoomPlayerFacingCoords(u32 playerIdx, u32 direction, s32 * x, s32 * y)
{
*a2 = gUnknown_082F0740[a0][0] + gUnknown_082F0760[a1][0] + 7;
*a3 = gUnknown_082F0740[a0][1] + gUnknown_082F0760[a1][1] + 7;
*x = sUnionRoomPlayerCoords[playerIdx][0] + sFacingDirectionOffsets[direction][0] + 7;
*y = sUnionRoomPlayerCoords[playerIdx][1] + sFacingDirectionOffsets[direction][1] + 7;
}
static bool32 sub_80199E0(u32 a0, u32 a1, s32 a2, s32 a3)
static bool32 IsUnionRoomPlayerFacingTileAt(u32 playerIdx, u32 direction, s32 x, s32 y)
{
if (gUnknown_082F0740[a0][0] + gUnknown_082F0760[a1][0] + 7 != a2)
{
return FALSE;
}
else if (gUnknown_082F0740[a0][1] + gUnknown_082F0760[a1][1] + 7 != a3)
{
return FALSE;
}
else
{
if ((sUnionRoomPlayerCoords[playerIdx][0] + sFacingDirectionOffsets[direction][0] + 7 == x)
&& (sUnionRoomPlayerCoords[playerIdx][1] + sFacingDirectionOffsets[direction][1] + 7 == y))
return TRUE;
}
else
return FALSE;
}
static bool32 IsUnionRoomPlayerHidden(u32 player_idx)
@@ -125,19 +151,19 @@ static void SetUnionRoomPlayerGfx(u32 playerIdx, u32 gfxId)
static void CreateUnionRoomPlayerObjectEvent(u32 playerIdx)
{
TrySpawnObjectEvent(gUnknown_082F0774[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
TrySpawnObjectEvent(sUnionRoomLocalIds[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
static void RemoveUnionRoomPlayerObjectEvent(u32 playerIdx)
{
RemoveObjectEventByLocalIdAndMap(gUnknown_082F0774[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
RemoveObjectEventByLocalIdAndMap(sUnionRoomLocalIds[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
static bool32 SetUnionRoomPlayerEnterExitMovement(u32 playerIdx, const u8 * movement)
{
u8 objectId;
struct ObjectEvent * object;
if (TryGetObjectEventIdByLocalIdAndMap(gUnknown_082F0774[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectId))
if (TryGetObjectEventIdByLocalIdAndMap(sUnionRoomLocalIds[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectId))
{
return FALSE;
}
@@ -153,11 +179,11 @@ static bool32 SetUnionRoomPlayerEnterExitMovement(u32 playerIdx, const u8 * move
return TRUE;
}
static bool32 sub_8019B3C(u32 playerIdx)
static bool32 TryReleaseUnionRoomPlayerObjectEvent(u32 playerIdx)
{
u8 objectId;
struct ObjectEvent * object;
if (TryGetObjectEventIdByLocalIdAndMap(gUnknown_082F0774[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectId))
if (TryGetObjectEventIdByLocalIdAndMap(sUnionRoomLocalIds[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectId))
{
return TRUE;
}
@@ -177,39 +203,39 @@ static bool32 sub_8019B3C(u32 playerIdx)
return TRUE;
}
u8 sub_8019BA8(struct UnkStruct_8019BA8 * ptr)
u8 InitUnionRoomPlayerObjects(struct UnionRoomObject * players)
{
s32 i;
gUnknown_02022C68 = 0;
gUnknown_02022C64 = ptr;
for (i = 0; i < 8; i++)
sUnionObjRefreshTimer = 0;
sUnionObjWork = players;
for (i = 0; i < MAX_UNION_ROOM_PLAYERS; i++)
{
ptr[i].field_0 = 0;
ptr[i].field_1 = 0;
ptr[i].field_2 = 0;
ptr[i].field_3 = 0;
players[i].state = 0;
players[i].gfxId = 0;
players[i].animState = 0;
players[i].schedAnim = UNION_ROOM_SPAWN_NONE;
}
return sub_8019DF4();
return CreateTask_AnimateUnionRoomPlayers();
}
static bool32 sub_8019BDC(s8 * a0, u32 playerIdx, struct UnkStruct_8019BA8 * ptr)
static bool32 AnimateUnionRoomPlayerDespawn(s8 * state, u32 playerIdx, struct UnionRoomObject * ptr)
{
switch (*a0)
switch (*state)
{
case 0:
if (SetUnionRoomPlayerEnterExitMovement(playerIdx, gUnknown_082F078C) == TRUE)
if (SetUnionRoomPlayerEnterExitMovement(playerIdx, sMovement_UnionPlayerExit) == TRUE)
{
HideUnionRoomPlayer(playerIdx);
(*a0)++;
(*state)++;
}
break;
case 1:
if (sub_8019B3C(playerIdx))
if (TryReleaseUnionRoomPlayerObjectEvent(playerIdx))
{
RemoveUnionRoomPlayerObjectEvent(playerIdx);
HideUnionRoomPlayer(playerIdx);
*a0 = 0;
*state = 0;
return TRUE;
}
break;
@@ -217,42 +243,42 @@ static bool32 sub_8019BDC(s8 * a0, u32 playerIdx, struct UnkStruct_8019BA8 * ptr
return FALSE;
}
static bool32 sub_8019C38(s8 * a0, u32 playerIdx, struct UnkStruct_8019BA8 * ptr)
static bool32 AnimateUnionRoomPlayerSpawn(s8 * state, u32 playerIdx, struct UnionRoomObject * ptr)
{
s16 x, y;
switch (*a0)
switch (*state)
{
case 0:
if (!is_walking_or_running())
if (!IsPlayerStandingStill())
{
break;
}
PlayerGetDestCoords(&x, &y);
if (sub_80199E0(playerIdx, 0, x, y) == 1)
if (IsUnionRoomPlayerFacingTileAt(playerIdx, 0, x, y) == TRUE)
{
break;
}
player_get_pos_including_state_based_drift(&x, &y);
if (sub_80199E0(playerIdx, 0, x, y) == 1)
if (IsUnionRoomPlayerFacingTileAt(playerIdx, 0, x, y) == TRUE)
{
break;
}
SetUnionRoomPlayerGfx(playerIdx, ptr->field_1);
SetUnionRoomPlayerGfx(playerIdx, ptr->gfxId);
CreateUnionRoomPlayerObjectEvent(playerIdx);
ShowUnionRoomPlayer(playerIdx);
(*a0)++;
(*state)++;
// fallthrough
case 3: // incorrect?
if (SetUnionRoomPlayerEnterExitMovement(playerIdx, gUnknown_082F078E) == 1)
if (SetUnionRoomPlayerEnterExitMovement(playerIdx, sMovement_UnionPlayerEnter) == TRUE)
{
(*a0)++;
(*state)++;
}
break;
case 2:
if (sub_8019B3C(playerIdx))
if (TryReleaseUnionRoomPlayerObjectEvent(playerIdx))
{
*a0 = 0;
*state = 0;
return TRUE;
}
break;
@@ -260,44 +286,38 @@ static bool32 sub_8019C38(s8 * a0, u32 playerIdx, struct UnkStruct_8019BA8 * ptr
return FALSE;
}
static bool32 sub_8019CF0(u32 playerIdx, u32 a1, u32 a2)
static bool32 SpawnGroupLeader(u32 playerIdx, u32 gender, u32 id)
{
struct UnkStruct_8019BA8 * ptr = &gUnknown_02022C64[playerIdx];
ptr->field_3 = 1;
ptr->field_1 = sub_8019978(a1, a2);
if (ptr->field_0 == 0)
{
struct UnionRoomObject * ptr = &sUnionObjWork[playerIdx];
ptr->schedAnim = UNION_ROOM_SPAWN_IN;
ptr->gfxId = GetUnionRoomPlayerGraphicsId(gender, id);
if (ptr->state == 0)
return TRUE;
}
else
{
return FALSE;
}
}
static bool32 sub_8019D20(u32 playerIdx)
static bool32 DespawnGroupLeader(u32 playerIdx)
{
struct UnkStruct_8019BA8 * ptr = &gUnknown_02022C64[playerIdx];
ptr->field_3 = 2;
if (ptr->field_0 == 1)
{
struct UnionRoomObject * ptr = &sUnionObjWork[playerIdx];
ptr->schedAnim = UNION_ROOM_SPAWN_OUT;
if (ptr->state == 1)
return TRUE;
}
else
{
return FALSE;
}
}
static void sub_8019D44(u32 playerIdx, struct UnkStruct_8019BA8 * ptr)
static void AnimateUnionRoomPlayer(u32 playerIdx, struct UnionRoomObject * ptr)
{
switch (ptr->field_0)
switch (ptr->state)
{
case 0:
if (ptr->field_3 == 1)
if (ptr->schedAnim == UNION_ROOM_SPAWN_IN)
{
ptr->field_0 = 2;
ptr->field_2 = 0;
ptr->state = 2;
ptr->animState = 0;
}
else
{
@@ -305,23 +325,23 @@ static void sub_8019D44(u32 playerIdx, struct UnkStruct_8019BA8 * ptr)
}
// fallthrough
case 2:
if (!sub_8019F8C(playerIdx, 0) && ptr->field_3 == 2)
if (!IsUnionRoomPlayerInvisible(playerIdx, 0) && ptr->schedAnim == UNION_ROOM_SPAWN_OUT)
{
ptr->field_0 = 0;
ptr->field_2 = 0;
ptr->state = 0;
ptr->animState = 0;
RemoveUnionRoomPlayerObjectEvent(playerIdx);
HideUnionRoomPlayer(playerIdx);
}
else if (sub_8019C38(&ptr->field_2, playerIdx, ptr) == 1)
else if (AnimateUnionRoomPlayerSpawn(&ptr->animState, playerIdx, ptr) == TRUE)
{
ptr->field_0 = 1;
ptr->state = 1;
}
break;
case 1:
if (ptr->field_3 == 2)
if (ptr->schedAnim == UNION_ROOM_SPAWN_OUT)
{
ptr->field_0 = 3;
ptr->field_2 = 0;
ptr->state = 3;
ptr->animState = 0;
}
else
{
@@ -329,49 +349,43 @@ static void sub_8019D44(u32 playerIdx, struct UnkStruct_8019BA8 * ptr)
}
// fallthrough
case 3:
if (sub_8019BDC(&ptr->field_2, playerIdx, ptr) == 1)
if (AnimateUnionRoomPlayerDespawn(&ptr->animState, playerIdx, ptr) == 1)
{
ptr->field_0 = 0;
ptr->state = 0;
}
break;
}
ptr->field_3 = 0;
ptr->schedAnim = UNION_ROOM_SPAWN_NONE;
}
static void sub_8019DD0(u8 taskId)
static void Task_AnimateUnionRoomPlayers(u8 taskId)
{
s32 i;
for (i = 0; i < 8; i++)
{
sub_8019D44(i, &gUnknown_02022C64[i]);
}
for (i = 0; i < MAX_UNION_ROOM_PLAYERS; i++)
AnimateUnionRoomPlayer(i, &sUnionObjWork[i]);
}
static u8 sub_8019DF4(void)
static u8 CreateTask_AnimateUnionRoomPlayers(void)
{
if (FuncIsActiveTask(sub_8019DD0) == 1)
{
if (FuncIsActiveTask(Task_AnimateUnionRoomPlayers) == TRUE)
return NUM_TASKS;
}
else
{
return CreateTask(sub_8019DD0, 5);
}
return CreateTask(Task_AnimateUnionRoomPlayers, 5);
}
static void sub_8019E20(void)
static void DestroyTask_AnimateUnionRoomPlayers(void)
{
u8 taskId = FindTaskIdByFunc(sub_8019DD0);
u8 taskId = FindTaskIdByFunc(Task_AnimateUnionRoomPlayers);
if (taskId < NUM_TASKS)
{
DestroyTask(taskId);
}
}
void sub_8019E3C(void)
void DestroyUnionRoomPlayerObjects(void)
{
s32 i;
for (i = 0; i < 8; i++)
for (i = 0; i < MAX_UNION_ROOM_PLAYERS; i++)
{
if (!IsUnionRoomPlayerHidden(i))
{
@@ -379,233 +393,232 @@ void sub_8019E3C(void)
HideUnionRoomPlayer(i);
}
}
gUnknown_02022C64 = NULL;
sub_8019E20();
sUnionObjWork = NULL;
DestroyTask_AnimateUnionRoomPlayers();
}
void sub_8019E70(u8 * sp8, s32 r9)
void CreateGroupMemberSpritesInvisible(u8 * spriteIds, s32 playerIdx)
{
s32 r7;
s32 direction;
for (r7 = 0; r7 < 5; r7++)
for (direction = DIR_NONE; direction <= DIR_EAST; direction++)
{
s32 r5 = 5 * r9 + r7;
sp8[r5] = sprite_new(OBJ_EVENT_GFX_MAN_4, r5 - 0x38, gUnknown_082F0740[r9][0] + gUnknown_082F0760[r7][0], gUnknown_082F0740[r9][1] + gUnknown_082F0760[r7][1], 3, 1);
sub_8097C44(r5 - 0x38, TRUE);
s32 id = UR_PLAYER_SPRITE_ID(playerIdx, direction);
spriteIds[id] = CreateObjectSprite(OBJ_EVENT_GFX_MAN_4,
id - UR_SPRITE_START_ID,
sUnionRoomPlayerCoords[playerIdx][0] + sFacingDirectionOffsets[direction][0],
sUnionRoomPlayerCoords[playerIdx][1] + sFacingDirectionOffsets[direction][1],
3, 1);
SetObjectEventSpriteInvisibility(id - UR_SPRITE_START_ID, TRUE);
}
}
void sub_8019F04(u8 * r5)
void DestroyGroupMemberSprites(u8 * spriteIds)
{
s32 i;
for (i = 0; i < 40; i++)
{
DestroySprite(&gSprites[r5[i]]);
}
for (i = 0; i < UR_PLAYER_SPRITE_ID(MAX_UNION_ROOM_PLAYERS, 0); i++)
DestroySprite(&gSprites[spriteIds[i]]);
}
void sub_8019F2C(void)
void SetTilesAroundUnionRoomPlayersPassable(void)
{
s32 i, j, x, y;
for (i = 0; i < 8; i++)
s32 i, direction, x, y;
for (i = 0; i < MAX_UNION_ROOM_PLAYERS; i++)
{
for (j = 0; j < 5; j++)
for (direction = DIR_NONE; direction <= DIR_EAST; direction++)
{
sub_8019990(i, j, &x, &y);
sub_8088B94(x, y, 0);
GetUnionRoomPlayerFacingCoords(i, direction, &x, &y);
MapGridSetMetatileImpassabilityAt(x, y, FALSE);
}
}
}
static u8 sub_8019F64(u32 r1, u32 unused, struct GFtgtGname * r2)
static u8 GetNewFacingDirectionForUnionRoomPlayer(u32 direction, u32 playerIdx, struct GFtgtGname * gname)
{
if (r1 != 0)
{
return gUnknown_082F076F[r1];
}
else if (r2->activity == 0x45)
{
return 1;
}
if (direction != DIR_NONE)
return sNextFacingDirection[direction];
else if (gname->activity == (ACTIVITY_CHAT | IN_UNION_ROOM))
return DIR_SOUTH;
else
{
return 4;
}
return DIR_EAST;
}
static u32 sub_8019F8C(u32 a0, u32 a1)
static bool32 IsUnionRoomPlayerInvisible(u32 playerIdx, u32 direction)
{
return sub_8097C8C(5 * a0 + a1 - 0x38);
return IsObjectEventSpriteInvisible(UR_PLAYER_SPRITE_ID(playerIdx, direction) - UR_SPRITE_START_ID);
}
static void sub_8019FA4(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
static void SpawnGroupMember(u32 playerIdx, u32 direction, u8 graphicsId, struct GFtgtGname * gname)
{
s32 x, y;
s32 r7 = 5 * r5 + r6;
if (sub_8019F8C(r5, r6) == 1)
s32 id = UR_PLAYER_SPRITE_ID(playerIdx, direction);
if (IsUnionRoomPlayerInvisible(playerIdx, direction) == TRUE)
{
sub_8097C44(r7 - 0x38, FALSE);
sub_8097CC4(r7 - 0x38, 1);
SetObjectEventSpriteInvisibility(id - UR_SPRITE_START_ID, FALSE);
SetObjectEventSpriteAnim(id - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_IN);
}
sub_8097BB4(r7 - 0x38, r8);
sub_801A3B0(r6, r5, sub_8019F64(r6, r5, r9));
sub_8019990(r5, r6, &x, &y);
sub_8088B94(x, y, 1);
SetObjectEventSpriteGraphics(id - UR_SPRITE_START_ID, graphicsId);
SetUnionRoomObjectFacingDirection(direction, playerIdx, GetNewFacingDirectionForUnionRoomPlayer(direction, playerIdx, gname));
GetUnionRoomPlayerFacingCoords(playerIdx, direction, &x, &y);
MapGridSetMetatileImpassabilityAt(x, y, TRUE);
}
static void sub_801A02C(u32 a0, u32 a1)
static void DespawnGroupMember(u32 playerIdx, u32 direction)
{
s32 x, y;
sub_8097CC4(5 * a0 + a1 - 0x38, 2);
sub_8019990(a0, a1, &x, &y);
sub_8088B94(x, y, 0);
SetObjectEventSpriteAnim(UR_PLAYER_SPRITE_ID(playerIdx, direction) - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_OUT);
GetUnionRoomPlayerFacingCoords(playerIdx, direction, &x, &y);
MapGridSetMetatileImpassabilityAt(x, y, FALSE);
}
static void sub_801A064(u32 r7, struct GFtgtGname * r8)
static void AssembleGroup(u32 playerIdx, struct GFtgtGname * gname)
{
s16 x, y, x2, y2;
s32 i;
PlayerGetDestCoords(&x, &y);
player_get_pos_including_state_based_drift(&x2, &y2);
if (sub_8097C8C(5 * r7 - 0x38) == 1)
if (IsObjectEventSpriteInvisible(UR_PLAYER_SPRITE_ID(playerIdx, 0) - UR_SPRITE_START_ID) == TRUE)
{
if (sub_80199E0(r7, 0, x, y) == 1 || sub_80199E0(r7, 0, x2, y2) == 1)
if (IsUnionRoomPlayerFacingTileAt(playerIdx, 0, x, y) == TRUE || IsUnionRoomPlayerFacingTileAt(playerIdx, 0, x2, y2) == TRUE)
{
return;
}
sub_8019FA4(r7, 0, sub_8019978(r8->playerGender, r8->unk_00.playerTrainerId[0]), r8);
SpawnGroupMember(playerIdx, 0, GetUnionRoomPlayerGraphicsId(gname->playerGender, gname->unk_00.playerTrainerId[0]), gname);
}
for (i = 1; i < 5; i++)
{
if (r8->child_sprite_gender[i - 1] == 0)
if (gname->child_sprite_gender[i - 1] == 0)
{
sub_801A02C(r7, i);
DespawnGroupMember(playerIdx, i);
}
else if (sub_80199E0(r7, i, x, y) == 0 && sub_80199E0(r7, i, x2, y2) == 0)
else if (IsUnionRoomPlayerFacingTileAt(playerIdx, i, x, y) == FALSE && IsUnionRoomPlayerFacingTileAt(playerIdx, i, x2, y2) == FALSE)
{
sub_8019FA4(r7, i, sub_8019978((r8->child_sprite_gender[i - 1] >> 3) & 1, r8->child_sprite_gender[i - 1] & 7), r8);
SpawnGroupMember(playerIdx, i, GetUnionRoomPlayerGraphicsId((gname->child_sprite_gender[i - 1] >> 3) & 1, gname->child_sprite_gender[i - 1] & 7), gname);
}
}
}
static void sub_801A16C(u32 r5, struct GFtgtGname * r4)
static void SpawnGroupLeaderAndMembers(u32 playerIdx, struct GFtgtGname * gname)
{
u32 i;
switch (r4->activity)
switch (gname->activity)
{
case 0x40:
case 0x54:
sub_8019CF0(r5, r4->playerGender, r4->unk_00.playerTrainerId[0]);
case ACTIVITY_NONE | IN_UNION_ROOM:
case ACTIVITY_PLYRTALK | IN_UNION_ROOM:
SpawnGroupLeader(playerIdx, gname->playerGender, gname->unk_00.playerTrainerId[0]);
for (i = 0; i < 5; i++)
{
sub_801A02C(r5, i);
DespawnGroupMember(playerIdx, i);
}
break;
case 0x41:
case 0x44:
case 0x45:
case 0x48:
case 0x51:
case 0x52:
case 0x53:
sub_8019D20(r5);
sub_801A064(r5, r4);
case ACTIVITY_BATTLE_SINGLE | IN_UNION_ROOM:
case ACTIVITY_TRADE | IN_UNION_ROOM:
case ACTIVITY_CHAT | IN_UNION_ROOM:
case ACTIVITY_CARD | IN_UNION_ROOM:
case ACTIVITY_ACCEPT | IN_UNION_ROOM:
case ACTIVITY_DECLINE | IN_UNION_ROOM:
case ACTIVITY_NPCTALK | IN_UNION_ROOM:
DespawnGroupLeader(playerIdx);
AssembleGroup(playerIdx, gname);
break;
}
}
static void sub_801A214(u32 r5, struct GFtgtGname * unused)
static void DespawnGroupLeaderAndMembers(u32 r5, struct GFtgtGname *gname)
{
s32 i;
sub_8019D20(r5);
DespawnGroupLeader(r5);
for (i = 0; i < 5; i++)
{
sub_801A02C(r5, i);
DespawnGroupMember(r5, i);
}
}
static void sub_801A234(struct UnkStruct_URoom *r0)
static void UpdateUnionRoomPlayerSprites(struct WirelessLink_URoom *uroom)
{
s32 i;
struct UnkStruct_x20 * r4;
gUnknown_02022C68 = 0;
for (i = 0, r4 = r0->field_0->arr; i < 8; i++)
sUnionObjRefreshTimer = 0;
for (i = 0, r4 = uroom->field_0->arr; i < MAX_UNION_ROOM_PLAYERS; i++)
{
if (r4[i].field_1A_0 == 1)
if (r4[i].groupScheduledAnim == UNION_ROOM_SPAWN_IN)
{
sub_801A16C(i, &r4[i].unk.field_0);
SpawnGroupLeaderAndMembers(i, &r4[i].gname_uname.gname);
}
else if (r4[i].field_1A_0 == 2)
else if (r4[i].groupScheduledAnim == UNION_ROOM_SPAWN_OUT)
{
sub_801A214(i, &r4[i].unk.field_0);
DespawnGroupLeaderAndMembers(i, &r4[i].gname_uname.gname);
}
}
}
void sub_801A274(struct UnkStruct_URoom *unused)
void ScheduleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom)
{
gUnknown_02022C68 = 300;
sUnionObjRefreshTimer = 300;
}
void sub_801A284(struct UnkStruct_URoom *r2)
void HandleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom)
{
if (++gUnknown_02022C68 > 300)
if (++sUnionObjRefreshTimer > 300)
{
sub_801A234(r2);
UpdateUnionRoomPlayerSprites(uroom);
}
}
bool32 sub_801A2A8(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
bool32 TryInteractWithUnionRoomMember(struct UnkStruct_Main0 *main0, s16 *directionPtr, s16 *playerIdxPtr, u8 *spriteIds)
{
s16 x, y;
s32 i, j;
s32 i, direction;
struct UnkStruct_x20 * r4;
if (!is_walking_or_running())
if (!IsPlayerStandingStill())
{
return FALSE;
}
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
for (i = 0, r4 = arg0->arr; i < 8; i++)
for (i = 0, r4 = main0->arr; i < MAX_UNION_ROOM_PLAYERS; i++)
{
for (j = 0; j < 5; j++)
for (direction = DIR_NONE; direction <= DIR_EAST; direction++)
{
s32 r3 = 5 * i + j;
if (x != gUnknown_082F0740[i][0] + gUnknown_082F0760[j][0] + 7)
s32 id = UR_PLAYER_SPRITE_ID(i, direction);
if (x != sUnionRoomPlayerCoords[i][0] + sFacingDirectionOffsets[direction][0] + 7)
{
continue;
}
if (y != gUnknown_082F0740[i][1] + gUnknown_082F0760[j][1] + 7)
if (y != sUnionRoomPlayerCoords[i][1] + sFacingDirectionOffsets[direction][1] + 7)
{
continue;
}
if (sub_8097C8C(r3 - 0x38) != 0)
if (IsObjectEventSpriteInvisible(id - UR_SPRITE_START_ID))
{
continue;
}
if (sub_8097D9C(r3 - 0x38) != 0)
if (IsObjectEventSpriteAnimating(id - UR_SPRITE_START_ID))
{
continue;
}
if (r4[i].field_1A_0 != 1)
if (r4[i].groupScheduledAnim != UNION_ROOM_SPAWN_IN)
{
continue;
}
sub_801A3B0(j, i, gUnknown_082F076A[GetPlayerFacingDirection()]);
*arg1 = j;
*arg2 = i;
// Face player
SetUnionRoomObjectFacingDirection(direction, i, sOppositeFacingDirection[GetPlayerFacingDirection()]);
*directionPtr = direction;
*playerIdxPtr = i;
return TRUE;
}
}
return FALSE;
}
static void sub_801A3B0(s32 arg0, s32 arg1, u8 arg2)
static void SetUnionRoomObjectFacingDirection(s32 currDirection, s32 playerIdx, u8 newDirection)
{
sub_8097B78(5 * arg1 - 0x38 + arg0, arg2);
TurnObjectEventSprite(5 * playerIdx - UR_SPRITE_START_ID + currDirection, newDirection);
// should be line below, but order is swapped here
// TurnObjectEventSprite(UR_PLAYER_SPRITE_ID(playerIdx, currDirection) - UR_SPRITE_START_ID, newDirection);
}
void sub_801A3D0(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2)
void UpdateUnionRoomMemberFacing(u32 currDirection, u32 playerIdx, struct UnkStruct_Main0 *main0)
{
return sub_801A3B0(arg0, arg1, sub_8019F64(arg0, arg1, &arg2->arr[arg1].unk.field_0));
return SetUnionRoomObjectFacingDirection(currDirection, playerIdx, GetNewFacingDirectionForUnionRoomPlayer(currDirection, playerIdx, &main0->arr[playerIdx].gname_uname.gname));
}