Battle files - review changes
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@@ -3449,7 +3449,7 @@ static void atk23_getexp(void)
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if (gBattleControllerExecFlags == 0)
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{
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gActiveBattler = gBattleStruct->expGetterBattlerId;
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if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP)
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if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELED_UP)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId)
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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@@ -4649,14 +4649,14 @@ static void atk49_moveend(void)
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BtlController_EmitSpriteInvisibility(0, FALSE);
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MarkBattlerForControllerExec(gActiveBattler);
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gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
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gSpecialStatuses[gBattlerAttacker].restoredBankSprite = 1;
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gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
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gBattleScripting.atk49_state++;
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return;
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}
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gBattleScripting.atk49_state++;
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break;
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case 10: // make target sprite visible
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if (!gSpecialStatuses[gBattlerTarget].restoredBankSprite && gBattlerTarget < gBattlersCount
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if (!gSpecialStatuses[gBattlerTarget].restoredBattlerSprite && gBattlerTarget < gBattlersCount
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&& !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
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{
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gActiveBattler = gBattlerTarget;
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@@ -6632,7 +6632,7 @@ static void atk76_various(void)
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gBattleCommunication[0] = 0;
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break;
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case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
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gSpecialStatuses[gActiveBattler].intimidatedPoke = 0;
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gSpecialStatuses[gActiveBattler].intimidatedMon = 0;
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gSpecialStatuses[gActiveBattler].traced = 0;
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break;
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case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
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