Finish adding local IDs to map.json files
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@@ -1,5 +1,3 @@
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleArenaLobby_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaLobby_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleArenaLobby_OnWarp
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@@ -201,12 +199,12 @@ BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge::
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end
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BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLv50::
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor
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applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor
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waitmovement 0
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opendoor 2, 2
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waitdooranim
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
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applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
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waitmovement 0
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closedoor 2, 2
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@@ -250,12 +248,12 @@ BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor:
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step_end
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BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLvOpen::
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor
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applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor
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waitmovement 0
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opendoor 11, 2
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waitdooranim
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
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applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
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waitmovement 0
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closedoor 11, 2
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