Finish adding local IDs to map.json files
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@@ -1,5 +1,3 @@
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleDomeCorridor_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame
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.byte 0
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@@ -13,12 +11,12 @@ BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor::
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setvar VAR_TEMP_0, 1
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frontier_get FRONTIER_DATA_LVL_MODE
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goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
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applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
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waitmovement 0
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opendoor 13, 3
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waitdooranim
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
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applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
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waitmovement 0
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closedoor 13, 3
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@@ -26,12 +24,12 @@ BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor::
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goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom
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BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen::
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
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applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
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waitmovement 0
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opendoor 37, 3
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waitdooranim
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
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applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
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waitmovement 0
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closedoor 37, 3
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