Finish adding local IDs to map.json files

This commit is contained in:
GriffinR
2024-10-12 12:39:50 -04:00
parent cb66ea6653
commit bf17d54b52
82 changed files with 508 additions and 533 deletions
@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_DOME_PRE_BATTLE_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 5,
"y": 2,
@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
BattleFrontier_BattleDomePreBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp
@@ -150,7 +148,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge::
dome_setopponent
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
applymovement LOCALID_DOME_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
waitmovement 0