Finish adding local IDs to map.json files
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@@ -15,6 +15,7 @@
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"connections": null,
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"object_events": [
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{
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"local_id": "LOCALID_FACTORY_PRE_BATTLE_ATTENDANT",
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"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
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"x": 8,
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"y": 12,
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@@ -1,5 +1,3 @@
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleFactoryPreBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp
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@@ -12,8 +10,8 @@ BattleFrontier_BattleFactoryPreBattleRoom_OnWarp:
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects::
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setvar VAR_TEMP_1, 1
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goto_if_ne VAR_0x8006, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth
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setobjectxy LOCALID_ATTENDANT, 8, 7
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turnobject LOCALID_ATTENDANT, DIR_SOUTH
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setobjectxy LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, 8, 7
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turnobject LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, DIR_SOUTH
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth::
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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@@ -25,7 +23,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_OnFrame:
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom::
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goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
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applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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goto_if_eq VAR_0x8006, 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge
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@@ -66,11 +64,11 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle::
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waitse
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
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applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
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waitmovement 0
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
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applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
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waitmovement 0
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT
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closemessage
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@@ -378,12 +376,12 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead::
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50::
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
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applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen::
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
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applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
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return
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