Finish adding local IDs to map.json files
This commit is contained in:
@@ -1,8 +1,7 @@
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.set LOCALID_PLAYER, 1
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.set LOCALID_OPPONENT, 2
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.set LOCALID_ATTENDANT, 3
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.set LOCALID_DUSCLOPS, 4
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.set LOCALID_AZURILL, 5
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@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
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@ To do this GF sets the player (OBJ_EVENT_ID_PLAYER) invisible and creates a fake player object (LOCALID_PALACE_BATTLE_PLAYER).
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@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
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@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by tower_setopponent.
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BattleFrontier_BattlePalaceBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition
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@@ -10,10 +9,6 @@ BattleFrontier_BattlePalaceBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
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@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_0
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@ The opponent is represented by LOCALID_OPPONENT, which has the gfx id VAR_OBJ_GFX_ID_1
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BattleFrontier_BattlePalaceBattleRoom_OnTransition:
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frontier_settrainers
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
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@@ -41,23 +36,23 @@ BattleFrontier_BattlePalaceBattleRoom_OnFrame:
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.2byte 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom::
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showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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showobjectat LOCALID_PALACE_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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frontier_get FRONTIER_DATA_BATTLE_NUM
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goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
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waitmovement 0
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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setvar VAR_TEMP_2, 1
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge::
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter::
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tower_setopponent
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
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addobject LOCALID_PALACE_BATTLE_OPPONENT
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
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waitmovement 0
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palace_getopponentintro
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msgbox gStringVar4, MSGBOX_DEFAULT
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@@ -76,11 +71,11 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent::
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
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waitmovement 0
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removeobject LOCALID_OPPONENT
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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removeobject LOCALID_PALACE_BATTLE_OPPONENT
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT
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special LoadPlayerParty
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@@ -148,8 +143,8 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge::
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge::
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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closemessage
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter
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@@ -196,16 +191,16 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser::
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call BattleFrontier_EventScript_SetBrainObjectGfx
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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setobjectxyperm LOCALID_OPPONENT, 15, 1
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addobject LOCALID_OPPONENT
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hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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setobjectxy LOCALID_OPPONENT, 13, 1
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setobjectxyperm LOCALID_OPPONENT, 13, 1
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applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
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applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
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applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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setobjectxyperm LOCALID_PALACE_BATTLE_OPPONENT, 15, 1
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addobject LOCALID_PALACE_BATTLE_OPPONENT
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hideobjectat LOCALID_PALACE_BATTLE_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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setobjectxy LOCALID_PALACE_BATTLE_OPPONENT, 13, 1
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setobjectxyperm LOCALID_PALACE_BATTLE_OPPONENT, 13, 1
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applymovement LOCALID_PALACE_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
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applymovement LOCALID_PALACE_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
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waitmovement 0
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold
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@@ -226,18 +221,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver::
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frontier_getsymbols
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goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol
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waitmessage
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waitfanfare
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frontier_givesymbol
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applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
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applymovement LOCALID_PALACE_BATTLE_PLAYER, Common_Movement_WalkInPlaceFasterRight
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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@@ -258,18 +253,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold::
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frontier_getsymbols
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goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine
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waitmessage
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waitfanfare
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frontier_givesymbol
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applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
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applymovement LOCALID_PALACE_BATTLE_PLAYER, Common_Movement_WalkInPlaceFasterRight
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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@@ -293,13 +288,13 @@ BattleFrontier_BattlePalaceBattleRoom_OnWarp:
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.2byte 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects::
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hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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hideobjectat LOCALID_PALACE_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
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setvar VAR_TEMP_1, 1
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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removeobject LOCALID_OPPONENT
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applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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removeobject LOCALID_PALACE_BATTLE_OPPONENT
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applymovement LOCALID_PALACE_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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applymovement LOCALID_PALACE_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent::
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