Finish adding local IDs to map.json files
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@@ -1,5 +1,3 @@
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattlePalaceCorridor_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_OnFrame
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.byte 0
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@@ -10,7 +8,7 @@ BattleFrontier_BattlePalaceCorridor_OnFrame:
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BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor::
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delay 16
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
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applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
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waitmovement 0
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lockall
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@@ -23,12 +21,12 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor::
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closemessage
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frontier_get FRONTIER_DATA_LVL_MODE
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goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
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applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom
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waitmovement 0
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opendoor 6, 3
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waitdooranim
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
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applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
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waitmovement 0
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closedoor 6, 3
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@@ -36,12 +34,12 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor::
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goto BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom
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BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom::
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
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applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom
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waitmovement 0
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opendoor 10, 3
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waitdooranim
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
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applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
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waitmovement 0
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closedoor 10, 3
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