Finish adding local IDs to map.json files
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@@ -1,6 +1,3 @@
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.set LOCALID_ATTENDANT, 1
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.set LOCALID_BRANDON, 2
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BattleFrontier_BattlePyramidTop_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame
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@@ -73,11 +70,11 @@ BattleFrontier_BattlePyramidTop_EventScript_Attendant::
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goto_if_ne VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside
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msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
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applymovement LOCALID_PYRAMID_TOP_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop
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waitmovement 0
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath
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applymovement LOCALID_PYRAMID_TOP_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath
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waitmovement 0
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message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid
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waitmessage
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@@ -97,7 +94,7 @@ BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady::
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BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside::
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msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
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applymovement LOCALID_PYRAMID_TOP_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
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setvar VAR_TEMP_D, 1
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closemessage
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end
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