Finish adding local IDs to map.json files

This commit is contained in:
GriffinR
2024-10-12 12:39:50 -04:00
parent cb66ea6653
commit bf17d54b52
82 changed files with 508 additions and 533 deletions

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_TOWER_BATTLE_OPPONENT",
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
"x": 5,
"y": 1,
@@ -28,6 +29,7 @@
"flag": "FLAG_HIDE_BATTLE_TOWER_OPPONENT"
},
{
"local_id": "LOCALID_TOWER_BATTLE_ATTENDANT_1",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 1,
"y": 7,
@@ -41,6 +43,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_TOWER_BATTLE_ATTENDANT_2",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 4,
"y": 8,

View File

@@ -1,7 +1,3 @@
.set LOCALID_OPPONENT, 1
.set LOCALID_ATTENDANT_1, 2
.set LOCALID_ATTENDANT_2, 3
BattleFrontier_BattleTowerBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp
@@ -13,7 +9,7 @@ BattleFrontier_BattleTowerBattleRoom_OnWarp:
BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects::
setvar VAR_TEMP_1, 1
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible
end
BattleFrontier_BattleTowerBattleRoom_OnFrame:
@@ -26,7 +22,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom::
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
@@ -36,8 +32,8 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom::
BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter::
tower_setopponent
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter
addobject LOCALID_TOWER_BATTLE_OPPONENT
applymovement LOCALID_TOWER_BATTLE_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter
waitmovement 0
tower_getopponentintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
@@ -57,12 +53,12 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent::
tower_setbattlewon
switch VAR_RESULT
case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit
applymovement LOCALID_TOWER_BATTLE_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit
waitmovement 0
removeobject LOCALID_OPPONENT
removeobject LOCALID_TOWER_BATTLE_OPPONENT
frontier_getbrainstatus
call_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
@@ -127,7 +123,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge::
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
@@ -193,19 +189,19 @@ BattleFrontier_EventScript_IncrementWinStreak::
return
BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter::
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter
waitmovement 0
applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceLeft
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, Common_Movement_WalkInPlaceLeft
waitmovement 0
playse SE_PIN
applymovement LOCALID_ATTENDANT_1, Common_Movement_ExclamationMark
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_ATTENDANT_1, Common_Movement_Delay48
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant
waitmovement 0
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit
waitmovement 0
return
@@ -239,10 +235,10 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel::
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter
addobject LOCALID_TOWER_BATTLE_OPPONENT
applymovement LOCALID_TOWER_BATTLE_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter
waitmovement 0
switch VAR_TEMP_F
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro