Finish adding local IDs to map.json files
This commit is contained in:
@@ -15,6 +15,7 @@
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"connections": null,
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"object_events": [
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{
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"local_id": "LOCALID_TOWER_BATTLE_OPPONENT",
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"graphics_id": "OBJ_EVENT_GFX_VAR_0",
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"x": 5,
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"y": 1,
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@@ -28,6 +29,7 @@
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"flag": "FLAG_HIDE_BATTLE_TOWER_OPPONENT"
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},
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{
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"local_id": "LOCALID_TOWER_BATTLE_ATTENDANT_1",
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"graphics_id": "OBJ_EVENT_GFX_TEALA",
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"x": 1,
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"y": 7,
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@@ -41,6 +43,7 @@
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"flag": "0"
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},
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{
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"local_id": "LOCALID_TOWER_BATTLE_ATTENDANT_2",
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"graphics_id": "OBJ_EVENT_GFX_TEALA",
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"x": 4,
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"y": 8,
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@@ -1,7 +1,3 @@
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.set LOCALID_OPPONENT, 1
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.set LOCALID_ATTENDANT_1, 2
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.set LOCALID_ATTENDANT_2, 3
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BattleFrontier_BattleTowerBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp
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@@ -13,7 +9,7 @@ BattleFrontier_BattleTowerBattleRoom_OnWarp:
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BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects::
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setvar VAR_TEMP_1, 1
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible
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applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible
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end
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BattleFrontier_BattleTowerBattleRoom_OnFrame:
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@@ -26,7 +22,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom::
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waitmovement 0
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frontier_get FRONTIER_DATA_BATTLE_NUM
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goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
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applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
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waitmovement 0
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@@ -36,8 +32,8 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom::
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BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter::
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tower_setopponent
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter
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addobject LOCALID_TOWER_BATTLE_OPPONENT
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applymovement LOCALID_TOWER_BATTLE_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter
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waitmovement 0
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tower_getopponentintro 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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@@ -57,12 +53,12 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent::
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tower_setbattlewon
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switch VAR_RESULT
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case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit
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applymovement LOCALID_TOWER_BATTLE_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit
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waitmovement 0
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removeobject LOCALID_OPPONENT
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removeobject LOCALID_TOWER_BATTLE_OPPONENT
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frontier_getbrainstatus
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call_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
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applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
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waitmovement 0
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@@ -127,7 +123,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge::
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
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waitmovement 0
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
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applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
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waitmovement 0
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
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@@ -193,19 +189,19 @@ BattleFrontier_EventScript_IncrementWinStreak::
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter::
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter
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applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter
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waitmovement 0
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applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceLeft
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applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_ATTENDANT_1, Common_Movement_ExclamationMark
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applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_ATTENDANT_1, Common_Movement_Delay48
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applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, Common_Movement_Delay48
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waitmovement 0
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant
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applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay
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applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant
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waitmovement 0
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit
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applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit
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waitmovement 0
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return
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@@ -239,10 +235,10 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel::
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
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waitmovement 0
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
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applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
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waitmovement 0
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter
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addobject LOCALID_TOWER_BATTLE_OPPONENT
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applymovement LOCALID_TOWER_BATTLE_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter
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waitmovement 0
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro
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