Finish adding local IDs to map.json files
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@@ -15,7 +15,7 @@
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"connections": null,
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"object_events": [
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{
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"local_id": "LOCALID_BATTLE_TOWER_CORRIDOR_ATTENDANT",
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"local_id": "LOCALID_TOWER_CORRIDOR_ATTENDANT",
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"graphics_id": "OBJ_EVENT_GFX_TEALA",
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"x": 9,
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"y": 2,
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@@ -21,13 +21,13 @@ BattleFrontier_BattleTowerCorridor_OnFrame:
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BattleFrontier_BattleTowerCorridor_EventScript_EnterCorridor::
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setvar VAR_TEMP_0, 1
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goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor
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applymovement LOCALID_BATTLE_TOWER_CORRIDOR_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor
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applymovement LOCALID_TOWER_CORRIDOR_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor
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waitmovement 0
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goto BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom
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BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor::
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applymovement LOCALID_BATTLE_TOWER_CORRIDOR_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor
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applymovement LOCALID_TOWER_CORRIDOR_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor
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waitmovement 0
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