Finish adding local IDs to map.json files

This commit is contained in:
GriffinR committed 2024-10-12 23:32:28 -04:00
1 parent cb66ea6653
commit bf17d54b52
82 files changed
+508 -533

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@@ -15,7 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_BATTLE_TOWER_ELEVATOR_ATTENDANT",
"local_id": "LOCALID_TOWER_ELEVATOR_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 1,
"y": 5,
@@ -9,7 +9,7 @@ BattleFrontier_BattleTowerElevator_OnFrame:
BattleFrontier_BattleTowerElevator_EventScript_EnterElevator::
setvar VAR_TEMP_0, 1
applymovement LOCALID_BATTLE_TOWER_ELEVATOR_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter
applymovement LOCALID_TOWER_ELEVATOR_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerEnter
waitmovement 0
special BufferBattleTowerElevatorFloors
@@ -17,7 +17,7 @@ BattleFrontier_BattleTowerElevator_EventScript_EnterElevator::
special MoveElevator
waitstate
delay 48
applymovement LOCALID_BATTLE_TOWER_ELEVATOR_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantExit
applymovement LOCALID_TOWER_ELEVATOR_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantExit
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerExit
waitmovement 0
call BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom