Finish adding local IDs to map.json files

This commit is contained in:
GriffinR
2024-10-12 12:39:50 -04:00
parent cb66ea6653
commit bf17d54b52
82 changed files with 508 additions and 533 deletions
@@ -1,17 +1,13 @@
.set LOCALID_PLAYER, 1
.set LOCALID_ATTENDANT, 2
.set LOCALID_OPPONENT, 3
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (OBJ_EVENT_ID_PLAYER) invisible and creates a fake player object (LOCALID_FALLARBOR_TENT_BATTLE_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by tower_setopponent.
FallarborTown_BattleTentBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_BattleTentBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentBattleRoom_OnWarp
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_1
@ The opponent is represented by object event 3, which has the gfx id VAR_OBJ_GFX_ID_0
FallarborTown_BattleTentBattleRoom_OnTransition:
call FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx
end
@@ -38,17 +34,17 @@ FallarborTown_BattleTentBattleRoom_OnFrame:
FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom::
lockall
showobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter
showobjectat LOCALID_FALLARBOR_TENT_BATTLE_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
applymovement LOCALID_FALLARBOR_TENT_BATTLE_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
goto_if_ne VAR_RESULT, 0, FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge
FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter::
tower_setopponent
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter
addobject LOCALID_FALLARBOR_TENT_BATTLE_OPPONENT
applymovement LOCALID_FALLARBOR_TENT_BATTLE_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter
waitmovement 0
applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
applymovement LOCALID_FALLARBOR_TENT_BATTLE_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
@@ -59,7 +55,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter::
call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle
switch VAR_RESULT
case 1, FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent
applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
applymovement LOCALID_FALLARBOR_TENT_BATTLE_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
playse SE_M_SNORE
waitse
waitmovement 0
@@ -72,7 +68,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost::
waitstate
FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent::
applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
applymovement LOCALID_FALLARBOR_TENT_BATTLE_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
playse SE_BANG
waitse
waitmovement 0
@@ -84,12 +80,12 @@ FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum::
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 3, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon
applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentExit
applymovement LOCALID_FALLARBOR_TENT_BATTLE_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentExit
waitmovement 0
removeobject LOCALID_OPPONENT
applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
removeobject LOCALID_FALLARBOR_TENT_BATTLE_OPPONENT
applymovement LOCALID_FALLARBOR_TENT_BATTLE_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
applymovement LOCALID_FALLARBOR_TENT_BATTLE_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT
special LoadPlayerParty
@@ -126,9 +122,9 @@ FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge::
FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge::
closemessage
applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos
applymovement LOCALID_FALLARBOR_TENT_BATTLE_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle
applymovement LOCALID_FALLARBOR_TENT_BATTLE_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
goto FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter
waitstate
@@ -168,9 +164,9 @@ FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge::
end
FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge::
applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
applymovement LOCALID_FALLARBOR_TENT_BATTLE_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
applymovement LOCALID_FALLARBOR_TENT_BATTLE_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
goto FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
end
@@ -235,8 +231,8 @@ FallarborTown_BattleTentBattleRoom_OnWarp:
FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects::
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
removeobject LOCALID_OPPONENT
hideobjectat LOCALID_FALLARBOR_TENT_BATTLE_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
removeobject LOCALID_FALLARBOR_TENT_BATTLE_OPPONENT
setvar VAR_TEMP_1, 1
end