Finish adding local IDs to map.json files

This commit is contained in:
GriffinR
2024-10-12 12:39:50 -04:00
parent cb66ea6653
commit bf17d54b52
82 changed files with 508 additions and 533 deletions
@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_FALLARBOR_TENT_CORRIDOR_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
"x": 2,
"y": 6,
@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
FallarborTown_BattleTentCorridor_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentCorridor_OnFrame
.byte 0
@@ -11,12 +9,12 @@ FallarborTown_BattleTentCorridor_OnFrame:
FallarborTown_BattleTentCorridor_EventScript_EnterCorridor::
lockall
setvar VAR_TEMP_0, 1
applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
applymovement LOCALID_FALLARBOR_TENT_CORRIDOR_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
waitmovement 0
opendoor 2, 1
waitdooranim
applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_AttendantEnterDoor
applymovement LOCALID_FALLARBOR_TENT_CORRIDOR_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_PlayerEnterDoor
waitmovement 0
closedoor 2, 1