Finish adding local IDs to map.json files
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@@ -15,6 +15,7 @@
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"connections": null,
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"object_events": [
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{
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"local_id": "LOCALID_FALLARBOR_TENT_CORRIDOR_ATTENDANT",
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"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
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"x": 2,
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"y": 6,
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@@ -1,5 +1,3 @@
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.set LOCALID_ATTENDANT, 1
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FallarborTown_BattleTentCorridor_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentCorridor_OnFrame
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.byte 0
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@@ -11,12 +9,12 @@ FallarborTown_BattleTentCorridor_OnFrame:
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FallarborTown_BattleTentCorridor_EventScript_EnterCorridor::
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lockall
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
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applymovement LOCALID_FALLARBOR_TENT_CORRIDOR_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
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waitmovement 0
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opendoor 2, 1
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waitdooranim
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_AttendantEnterDoor
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applymovement LOCALID_FALLARBOR_TENT_CORRIDOR_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_PlayerEnterDoor
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waitmovement 0
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closedoor 2, 1
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