Finish adding local IDs to map.json files

This commit is contained in:
GriffinR
2024-10-12 12:39:50 -04:00
parent cb66ea6653
commit bf17d54b52
82 changed files with 508 additions and 533 deletions
@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_SLATEPORT_TENT_CORRIDOR_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
"x": 2,
"y": 6,
@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
SlateportCity_BattleTentCorridor_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentCorridor_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentCorridor_OnWarp
@@ -14,8 +12,8 @@ SlateportCity_BattleTentCorridor_OnWarp:
SlateportCity_BattleTentCorridor_EventScript_SetUpObjects::
setvar VAR_TEMP_1, 1
goto_if_ne VAR_0x8006, 1, SlateportCity_BattleTentCorridor_EventScript_TurnPlayerNorth
setobjectxy LOCALID_ATTENDANT, 2, 2
turnobject LOCALID_ATTENDANT, DIR_SOUTH
setobjectxy LOCALID_SLATEPORT_TENT_CORRIDOR_ATTENDANT, 2, 2
turnobject LOCALID_SLATEPORT_TENT_CORRIDOR_ATTENDANT, DIR_SOUTH
SlateportCity_BattleTentCorridor_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
@@ -27,7 +25,7 @@ SlateportCity_BattleTentCorridor_OnFrame:
SlateportCity_BattleTentCorridor_EventScript_EnterCorridor::
goto_if_eq VAR_0x8006, 1, SlateportCity_BattleTentCorridor_EventScript_ReturnToRoomFromBattle
setvar VAR_TEMP_0, 1
applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentCorridor_Movement_AttendantEnter
applymovement LOCALID_SLATEPORT_TENT_CORRIDOR_ATTENDANT, SlateportCity_BattleTentCorridor_Movement_AttendantEnter
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerEnter
waitmovement 0
goto_if_eq VAR_0x8006, 2, SlateportCity_BattleTentCorridor_EventScript_ResumeChallenge
@@ -40,11 +38,11 @@ SlateportCity_BattleTentCorridor_EventScript_EnterCorridor::
SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_SLATEPORT_TENT_CORRIDOR_ATTENDANT, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
opendoor 2, 1
waitdooranim
applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentCorridor_Movement_AttendantExit
applymovement LOCALID_SLATEPORT_TENT_CORRIDOR_ATTENDANT, SlateportCity_BattleTentCorridor_Movement_AttendantExit
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerExit
waitmovement 0
closedoor 2, 1