Finish adding local IDs to map.json files
This commit is contained in:
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_SLATEPORT_TENT_ATTENDANT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
|
||||
"x": 6,
|
||||
"y": 5,
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
SlateportCity_BattleTentLobby_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentLobby_OnWarp
|
||||
@@ -138,12 +136,12 @@ SlateportCity_BattleTentLobby_EventScript_EnterChallenge::
|
||||
end
|
||||
|
||||
SlateportCity_BattleTentLobby_EventScript_WalkToDoor::
|
||||
applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor
|
||||
applymovement LOCALID_SLATEPORT_TENT_ATTENDANT, SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerWalkToDoor
|
||||
waitmovement 0
|
||||
opendoor 6, 1
|
||||
waitdooranim
|
||||
applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor
|
||||
applymovement LOCALID_SLATEPORT_TENT_ATTENDANT, SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
closedoor 6, 1
|
||||
|
||||
Reference in New Issue
Block a user