Finish adding local IDs to map.json files
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@@ -1,5 +1,3 @@
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.set LOCALID_ATTENDANT, 1
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VerdanturfTown_BattleTentCorridor_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentCorridor_OnFrame
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.byte 0
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@@ -11,12 +9,12 @@ VerdanturfTown_BattleTentCorridor_OnFrame:
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VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor::
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lockall
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
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applymovement LOCALID_VERDANTURF_TENT_CORRIDOR_ATTENDANT, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
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waitmovement 0
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opendoor 2, 1
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waitdooranim
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applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor
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applymovement LOCALID_VERDANTURF_TENT_CORRIDOR_ATTENDANT, VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor
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waitmovement 0
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closedoor 2, 1
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