Finish adding local IDs to map.json files
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@@ -15,6 +15,7 @@
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"connections": null,
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"object_events": [
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{
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"local_id": "LOCALID_VERDANTURF_TENT_ATTENDANT",
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"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
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"x": 6,
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"y": 5,
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@@ -1,5 +1,3 @@
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.set LOCALID_ATTENDANT, 1
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VerdanturfTown_BattleTentLobby_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentLobby_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentLobby_OnWarp
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@@ -193,12 +191,12 @@ VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge::
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end
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VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor::
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applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor
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applymovement LOCALID_VERDANTURF_TENT_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor
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waitmovement 0
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opendoor 6, 1
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waitdooranim
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applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor
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applymovement LOCALID_VERDANTURF_TENT_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor
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waitmovement 0
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closedoor 6, 1
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