Give labels to healthbox gfx

This commit is contained in:
DizzyEggg
2018-09-20 21:42:38 +02:00
parent e4b7ba0977
commit bf64333299
10 changed files with 30 additions and 25 deletions

View File

@@ -17,6 +17,7 @@
#include "menu.h"
#include "recorded_battle.h"
#include "international_string_util.h"
#include "battle_frontier_2.h"
struct BattleWindowText
{
@@ -51,7 +52,6 @@ extern u8 GetEreaderTrainerClassId(void); // battle_tower
extern void CopyFrontierBrainTrainerName(u8 *txtPtr); // battle_frontier_2
extern void sub_81D5554(u8 *txtPtr, u16 trainerId); // pokenav
extern void GetEreaderTrainerName(u8 *txtPtr);
extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2
extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav
extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
@@ -2582,7 +2582,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_TRAINER1_LOSE_TEXT: // trainerA lose text
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
sub_81A36D0(2, gTrainerBattleOpponent_A);
CopyFrontierTrainerText(FRONTIER_LOSE_TEXT, gTrainerBattleOpponent_A);
toCpy = gStringVar4;
}
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
@@ -2598,7 +2598,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_TRAINER1_WIN_TEXT: // trainerA win text
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
sub_81A36D0(1, gTrainerBattleOpponent_A);
CopyFrontierTrainerText(FRONTIER_WIN_TEXT, gTrainerBattleOpponent_A);
toCpy = gStringVar4;
}
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
@@ -2679,7 +2679,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_TRAINER2_LOSE_TEXT:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
sub_81A36D0(2, gTrainerBattleOpponent_B);
CopyFrontierTrainerText(FRONTIER_LOSE_TEXT, gTrainerBattleOpponent_B);
toCpy = gStringVar4;
}
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
@@ -2695,7 +2695,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_TRAINER2_WIN_TEXT:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
sub_81A36D0(1, gTrainerBattleOpponent_B);
CopyFrontierTrainerText(FRONTIER_WIN_TEXT, gTrainerBattleOpponent_B);
toCpy = gStringVar4;
}
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)