maybe_shadow_1 which may or may not be a shadow
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@@ -18,5 +18,7 @@ u8 sub_8097F78(struct MapObject *);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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bool8 sub_80976EC(struct Sprite *sprite);
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void sub_80976DC(struct Sprite *, u8);
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void sub_809783C(struct Sprite *, u8, u8, u8);
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void DoShadowFieldEffect(struct MapObject *);
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#endif //GUARD_MAP_OBJ_8097404_H
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