C vars sym ewram
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@@ -1088,14 +1088,14 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
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switch (sTrainerBattleMode)
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{
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case 3:
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case TRAINER_BATTLE_NORMAL_NO_INTRO_TEXT:
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TrainerBattleLoadArgs(sOrdinaryNoIntroBattleParams, data);
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return EventScript_2713C2;
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case 4:
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case TRAINER_BATTLE_DOUBLE:
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TrainerBattleLoadArgs(sDoubleBattleParams, data);
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SetMapVarsToTrainer();
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return EventScript_TryDoDoubleTrainerBattle;
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case 2:
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case TRAINER_BATTLE_CONTINUE_SCRIPT:
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if (gApproachingTrainerId == 0)
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{
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TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
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@@ -1106,26 +1106,26 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
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TrainerBattleLoadArgs(sTrainerBContinueScriptBattleParams, data);
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}
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return EventScript_271362;
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case 1:
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case TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC:
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TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
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SetMapVarsToTrainer();
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return EventScript_271362;
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case 6:
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case 8:
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case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE:
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case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC:
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TrainerBattleLoadArgs(sContinueScriptDoubleBattleParams, data);
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SetMapVarsToTrainer();
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return EventScript_TryDoDoubleTrainerBattle;
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case 7:
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case TRAINER_BATTLE_REMATCH_DOUBLE:
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TrainerBattleLoadArgs(sDoubleBattleParams, data);
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SetMapVarsToTrainer();
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gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
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return EventScript_TryDoDoubleRematchBattle;
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case 5:
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case TRAINER_BATTLE_REMATCH:
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TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
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SetMapVarsToTrainer();
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gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
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return EventScript_2713D1;
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case 9:
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case TRAINER_BATTLE_9:
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if (gApproachingTrainerId == 0)
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{
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TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
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@@ -1138,13 +1138,13 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
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gTrainerBattleOpponent_B = sub_81A9AA8(gSpecialVar_LastTalked);
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}
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return EventScript_271362;
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case 10:
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case TRAINER_BATTLE_SET_TRAINER_A:
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TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
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return NULL;
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case 11:
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case TRAINER_BATTLE_SET_TRAINER_B:
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TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
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return NULL;
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case 12:
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case TRAINER_BATTLE_12:
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if (gApproachingTrainerId == 0)
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{
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TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
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@@ -1591,11 +1591,11 @@ static bool32 UpdateRandomTrainerRematches(const struct RematchTrainer *table, u
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{
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if (gSaveBlock1Ptr->trainerRematches[i] != 0)
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{
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// Trainer already wants a rematch. Don't bother updating it
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// Trainer already wants a rematch. Don't bother updating it.
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ret = TRUE;
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}
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else if (FlagGet(FLAG_MATCH_CALL_REGISTERED + i)
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&& (Random() % 100) <= 30) // 31% chance of getting a rematch
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&& (Random() % 100) <= 30) // 31% chance of getting a rematch.
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{
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SetRematchIdForTrainer(table, i);
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ret = TRUE;
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