Split naming screen palettes/graphics, use correct image palettes, clean up
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@@ -20,6 +20,7 @@ MISCGFXDIR := graphics/misc
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JPCONTESTGFXDIR := graphics/contest/japanese
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POKEDEXGFXDIR := graphics/pokedex
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STARTERGFXDIR := graphics/starter_choose
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NAMINGGFXDIR := graphics/naming_screen
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types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark
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contest_types := cool beauty cute smart tough
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@@ -710,3 +711,12 @@ $(POKEDEXGFXDIR)/region_map_affine.8bpp: %.8bpp: %.png
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$(STARTERGFXDIR)/birch_help.4bpp: $(STARTERGFXDIR)/birch_bag.4bpp $(STARTERGFXDIR)/birch_grass.4bpp
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@cat $^ >$@
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$(NAMINGGFXDIR)/cursor.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 5
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$(NAMINGGFXDIR)/cursor_squished.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 5
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$(NAMINGGFXDIR)/cursor_filled.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 5
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