Split naming screen palettes/graphics, use correct image palettes, clean up
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@@ -4063,18 +4063,24 @@ extern const u16 gBattleInterface_BallStatusBarPal[];
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extern const u16 gBattleInterface_BallDisplayPal[];
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extern const u8 gHealthboxElementsGfxTable[][32];
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extern const u16 gNamingScreenMenu_Pal[];
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extern const u16 gNamingScreenMenu_Pal[6][16];
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extern const u32 gNamingScreenMenu_Gfx[];
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extern const u32 gNamingScreenBackground_Tilemap[];
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extern const u8 gNamingScreenKeyboardUpper_Tilemap[];
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extern const u8 gNamingScreenKeyboardLower_Tilemap[];
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extern const u8 gNamingScreenKeyboardSymbols_Tilemap[];
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extern const u8 gNamingScreenRWindow_Gfx[];
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extern const u8 gNamingScreenPageButton_Gfx[];
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extern const u8 gNamingScreenROptions_Gfx[];
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extern const u8 gNamingScreenCursor_Gfx[];
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extern const u8 gNamingScreenInputArrow_Gfx[];
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extern const u8 gNamingScreenUnderscore_Gfx[];
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extern const u32 gNamingScreenPageSwapFrame_Gfx[];
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extern const u32 gNamingScreenBackButton_Gfx[];
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extern const u32 gNamingScreenOKButton_Gfx[];
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extern const u32 gNamingScreenPageSwapButton_Gfx[];
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extern const u32 gNamingScreenPageSwapUpper_Gfx[];
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extern const u32 gNamingScreenPageSwapLower_Gfx[];
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extern const u32 gNamingScreenPageSwapOthers_Gfx[];
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extern const u32 gNamingScreenCursor_Gfx[];
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extern const u32 gNamingScreenCursorSquished_Gfx[];
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extern const u32 gNamingScreenCursorFilled_Gfx[];
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extern const u32 gNamingScreenInputArrow_Gfx[];
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extern const u32 gNamingScreenUnderscore_Gfx[];
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extern const u32 gPokeblockFeedBg_Tilemap[];
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