Split naming screen palettes/graphics, use correct image palettes, clean up

This commit is contained in:
GriffinR
2022-08-08 13:14:07 -04:00
parent 5101811407
commit bfdbbad468
29 changed files with 184 additions and 142 deletions

View File

@@ -1400,17 +1400,31 @@ const u32 gStorageSystemPartyMenu_Tilemap[] = INCBIN_U32("graphics/pokemon_stora
// naming screen
const u16 gNamingScreenMenu_Pal[] = INCBIN_U16("graphics/naming_screen/menu.gbapal");
const u32 gNamingScreenMenu_Gfx[] = INCBIN_U32("graphics/naming_screen/menu.4bpp.lz");
const u8 gNamingScreenRWindow_Gfx[] = INCBIN_U8("graphics/naming_screen/rwindow.4bpp");
const u8 gNamingScreenROptions_Gfx[] = INCBIN_U8("graphics/naming_screen/roptions.4bpp");
const u8 gNamingScreenCursor_Gfx[] = INCBIN_U8("graphics/naming_screen/cursor.4bpp");
const u8 gNamingScreenPageButton_Gfx[] = INCBIN_U8("graphics/naming_screen/page_button.4bpp");
const u8 gNamingScreenInputArrow_Gfx[] = INCBIN_U8("graphics/naming_screen/input_arrow.4bpp");
const u8 gNamingScreenUnderscore_Gfx[] = INCBIN_U8("graphics/naming_screen/underscore.4bpp");
const u32 gNamingScreenBackground_Tilemap[] = INCBIN_U32("graphics/naming_screen/background.bin.lz");
const u32 gNamingScreenKeyboardUpper_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_upper.bin.lz");
const u32 gNamingScreenKeyboardLower_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_lower.bin.lz");
const u16 gNamingScreenMenu_Pal[6][16] =
{
INCBIN_U16("graphics/naming_screen/menu.gbapal"),
INCBIN_U16("graphics/naming_screen/page_swap_upper.gbapal"),
INCBIN_U16("graphics/naming_screen/page_swap_lower.gbapal"),
INCBIN_U16("graphics/naming_screen/page_swap_others.gbapal"),
INCBIN_U16("graphics/naming_screen/buttons.gbapal"),
INCBIN_U16("graphics/naming_screen/cursor.gbapal"),
};
const u32 gNamingScreenMenu_Gfx[] = INCBIN_U32("graphics/naming_screen/menu.4bpp.lz");
const u32 gNamingScreenPageSwapFrame_Gfx[] = INCBIN_U32("graphics/naming_screen/page_swap_frame.4bpp");
const u32 gNamingScreenBackButton_Gfx[] = INCBIN_U32("graphics/naming_screen/back_button.4bpp");
const u32 gNamingScreenOKButton_Gfx[] = INCBIN_U32("graphics/naming_screen/ok_button.4bpp");
const u32 gNamingScreenPageSwapUpper_Gfx[] = INCBIN_U32("graphics/naming_screen/page_swap_upper.4bpp");
const u32 gNamingScreenPageSwapLower_Gfx[] = INCBIN_U32("graphics/naming_screen/page_swap_lower.4bpp");
const u32 gNamingScreenPageSwapOthers_Gfx[] = INCBIN_U32("graphics/naming_screen/page_swap_others.4bpp");
const u32 gNamingScreenCursor_Gfx[] = INCBIN_U32("graphics/naming_screen/cursor.4bpp");
const u32 gNamingScreenCursorSquished_Gfx[] = INCBIN_U32("graphics/naming_screen/cursor_squished.4bpp");
const u32 gNamingScreenCursorFilled_Gfx[] = INCBIN_U32("graphics/naming_screen/cursor_filled.4bpp");
const u32 gNamingScreenPageSwapButton_Gfx[] = INCBIN_U32("graphics/naming_screen/page_swap_button.4bpp");
const u32 gNamingScreenInputArrow_Gfx[] = INCBIN_U32("graphics/naming_screen/input_arrow.4bpp");
const u32 gNamingScreenUnderscore_Gfx[] = INCBIN_U32("graphics/naming_screen/underscore.4bpp");
const u32 gNamingScreenBackground_Tilemap[] = INCBIN_U32("graphics/naming_screen/background.bin.lz");
const u32 gNamingScreenKeyboardUpper_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_upper.bin.lz");
const u32 gNamingScreenKeyboardLower_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_lower.bin.lz");
const u32 gNamingScreenKeyboardSymbols_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_symbols.bin.lz");
// union room chat