Split naming screen palettes/graphics, use correct image palettes, clean up
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@@ -1400,17 +1400,31 @@ const u32 gStorageSystemPartyMenu_Tilemap[] = INCBIN_U32("graphics/pokemon_stora
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// naming screen
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const u16 gNamingScreenMenu_Pal[] = INCBIN_U16("graphics/naming_screen/menu.gbapal");
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const u32 gNamingScreenMenu_Gfx[] = INCBIN_U32("graphics/naming_screen/menu.4bpp.lz");
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const u8 gNamingScreenRWindow_Gfx[] = INCBIN_U8("graphics/naming_screen/rwindow.4bpp");
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const u8 gNamingScreenROptions_Gfx[] = INCBIN_U8("graphics/naming_screen/roptions.4bpp");
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const u8 gNamingScreenCursor_Gfx[] = INCBIN_U8("graphics/naming_screen/cursor.4bpp");
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const u8 gNamingScreenPageButton_Gfx[] = INCBIN_U8("graphics/naming_screen/page_button.4bpp");
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const u8 gNamingScreenInputArrow_Gfx[] = INCBIN_U8("graphics/naming_screen/input_arrow.4bpp");
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const u8 gNamingScreenUnderscore_Gfx[] = INCBIN_U8("graphics/naming_screen/underscore.4bpp");
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const u32 gNamingScreenBackground_Tilemap[] = INCBIN_U32("graphics/naming_screen/background.bin.lz");
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const u32 gNamingScreenKeyboardUpper_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_upper.bin.lz");
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const u32 gNamingScreenKeyboardLower_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_lower.bin.lz");
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const u16 gNamingScreenMenu_Pal[6][16] =
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{
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INCBIN_U16("graphics/naming_screen/menu.gbapal"),
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INCBIN_U16("graphics/naming_screen/page_swap_upper.gbapal"),
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INCBIN_U16("graphics/naming_screen/page_swap_lower.gbapal"),
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INCBIN_U16("graphics/naming_screen/page_swap_others.gbapal"),
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INCBIN_U16("graphics/naming_screen/buttons.gbapal"),
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INCBIN_U16("graphics/naming_screen/cursor.gbapal"),
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};
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const u32 gNamingScreenMenu_Gfx[] = INCBIN_U32("graphics/naming_screen/menu.4bpp.lz");
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const u32 gNamingScreenPageSwapFrame_Gfx[] = INCBIN_U32("graphics/naming_screen/page_swap_frame.4bpp");
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const u32 gNamingScreenBackButton_Gfx[] = INCBIN_U32("graphics/naming_screen/back_button.4bpp");
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const u32 gNamingScreenOKButton_Gfx[] = INCBIN_U32("graphics/naming_screen/ok_button.4bpp");
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const u32 gNamingScreenPageSwapUpper_Gfx[] = INCBIN_U32("graphics/naming_screen/page_swap_upper.4bpp");
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const u32 gNamingScreenPageSwapLower_Gfx[] = INCBIN_U32("graphics/naming_screen/page_swap_lower.4bpp");
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const u32 gNamingScreenPageSwapOthers_Gfx[] = INCBIN_U32("graphics/naming_screen/page_swap_others.4bpp");
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const u32 gNamingScreenCursor_Gfx[] = INCBIN_U32("graphics/naming_screen/cursor.4bpp");
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const u32 gNamingScreenCursorSquished_Gfx[] = INCBIN_U32("graphics/naming_screen/cursor_squished.4bpp");
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const u32 gNamingScreenCursorFilled_Gfx[] = INCBIN_U32("graphics/naming_screen/cursor_filled.4bpp");
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const u32 gNamingScreenPageSwapButton_Gfx[] = INCBIN_U32("graphics/naming_screen/page_swap_button.4bpp");
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const u32 gNamingScreenInputArrow_Gfx[] = INCBIN_U32("graphics/naming_screen/input_arrow.4bpp");
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const u32 gNamingScreenUnderscore_Gfx[] = INCBIN_U32("graphics/naming_screen/underscore.4bpp");
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const u32 gNamingScreenBackground_Tilemap[] = INCBIN_U32("graphics/naming_screen/background.bin.lz");
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const u32 gNamingScreenKeyboardUpper_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_upper.bin.lz");
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const u32 gNamingScreenKeyboardLower_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_lower.bin.lz");
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const u32 gNamingScreenKeyboardSymbols_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_symbols.bin.lz");
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// union room chat
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