link opponent controller is done
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@@ -799,8 +799,8 @@ extern struct BattleStruct* gBattleStruct;
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// special animations table
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#define B_ANIM_LVL_UP 0x0
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#define B_ANIM_SWITCH_OUT_MON 0x1
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#define B_ANIM_SPECIAL_2 0x2
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#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
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#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
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#define B_ANIM_BALL_THROW 0x3
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#define B_ANIM_SAFARI_BALL_THROW 0x4
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#define B_ANIM_SUBSTITUTE_TO_MON 0x5
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@@ -898,6 +898,7 @@ void SetBattleSpriteInvisibilityBitToSpriteInvisibility(u8 bank);
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u16 ChooseMoveAndTargetInBattlePalace(void);
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void LoadBattleBarGfx(u8 arg0);
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bool8 mplay_80342A4(u8 bank);
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void sub_805EEE0(u8 bank);
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enum
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{
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@@ -955,10 +956,7 @@ struct BattleHealthboxInfo
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u8 specialAnimActive : 1; //x40
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u8 flag_x80 : 1;
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u8 field_1_x1 : 1;
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u8 field_1_x2 : 1;
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u8 field_1_x4 : 1;
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u8 field_1_x8 : 1;
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u8 field_1_x10 : 1;
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u8 field_1_x1E : 4;
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u8 field_1_x20 : 1;
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u8 field_1_x40 : 1;
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u8 field_1_x80 : 1;
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