link opponent controller is done

This commit is contained in:
DizzyEggg
2017-10-24 15:25:20 +02:00
parent 1f3a867a0b
commit bffcd426cf
9 changed files with 1917 additions and 6410 deletions

View File

@@ -2285,7 +2285,7 @@ static void DoSwitchOutAnimation(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_MON);
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattleBankFunc[gActiveBank] = sub_8059744;
}
break;
@@ -2453,7 +2453,7 @@ static void PlayerHandleFaintAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
@@ -2911,7 +2911,7 @@ static void PlayerHandleHitAnimation(void)
}
else
{
gDoingBattleAnim = 1;
gDoingBattleAnim = TRUE;
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
DoHitAnimHealthboxEffect(gActiveBank);
gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;