link opponent controller is done
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@@ -2285,7 +2285,7 @@ static void DoSwitchOutAnimation(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_MON);
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
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gBattleBankFunc[gActiveBank] = sub_8059744;
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}
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break;
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@@ -2453,7 +2453,7 @@ static void PlayerHandleFaintAnimation(void)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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PlaySE12WithPanning(SE_POKE_DEAD, -64);
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PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
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gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
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gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
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@@ -2911,7 +2911,7 @@ static void PlayerHandleHitAnimation(void)
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}
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else
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{
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gDoingBattleAnim = 1;
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gDoingBattleAnim = TRUE;
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gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
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DoHitAnimHealthboxEffect(gActiveBank);
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gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
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