Decoration + decoration_inventory (#89)
* SetDecorationInventoriesPointers * ClearDecorationInventories * CheckHasDecoration * DecorationAdd * DecorationCheckSpace * DecorationRemove * sub_8161A38 * CountDecorations; Funcion renaming * Disassemble decoration data structs, tilemaps, and descriptions * sub_8126968 * sub_81269D4 * through sub_8126A88 * through sub_8126B2C * sub_8126B80 * sub_8126C08 * sub_8126C48 * sub_8126CA4 * sub_8126D10 * sub_8126E44 * sub_8126E8C * sub_8126F68 * sub_8127058 * sub_8127088 * sub_81270E8 * through sub_8127208 * through sub_8127268 * sub_8127284 * through sub_81272F8 * sub_8127330 * through sub_8127480 * sub_81274A0 * sub_8127500; makefile now tells scaninc to scan headers * Actual real fix to mapfile being in build/emerald instead of wd * through sub_812759C * through sub_812764C * through sub_8127744 * through sub_81277BC * sub_81277E8 * sub_8127814 * through sub_81279C4 * through sub_8127ACC * sub_8127B04 * sub_8127B54 * sub_8127B90 * sub_8127D38 * sub_8127E18 * sub_8127F68 * sub_8128060 * ConfigureCameraObjectForPlacingDecoration * SetUpPlacingDecorationPlayerAvatar * sub_812826C * through sub_8128414 * through sub_81284F4 * sub_812853C * sub_8128950 * through sub_8128AAC * through sub_8128BBC * c1_overworld_prev_quest * sub_8128C64 * sub_8128CD4 * sub_8128D10 * sub_8128DB4 * through sub_8128E18 * through sub_8129068 * sub_8129088 * through sub_81291E8 * sub_812925C * sub_81292D0 * sub_81292E8 * gpu_pal_decompress_alloc_tag_and_upload * AddDecorationIconObjectFromIconTable * GetDecorationIconPicOrPalette * AddDecorationIconObjectFromFieldObject * AddDecorationIconObject * through sub_8129708 * sub_81297F8 * sub_81298EC * SetUpPuttingAwayDecorationPlayerAvatar * sub_8129ABC * sub_8129B34 * sub_8129BCC * through sub_8129C74 * through sub_8129D8C * sub_8129E0C * sub_8129E74 * sub_8129F20 * sub_8129FC8 * sub_812A040 * nonmatching sub_812A0E8 * through sub_812A22C * sub_812A25C * sub_812A2C4 * through sub_812A39C * Remaining fns in decoration.s * Decompile decoration headers * Decompile all remaining decoration data that had already been disassembled * Disassemble two data objects * Suggest structure of list menu template * decompile through decoration list menu template * Disassemble decoration icon graphics table * Rip icon gfx * Decompile deco icon table * Decompile more data related to drawing decorations * Decompile gUnknown_085A7250 structs * Decompile two sprite templates * Decompile remaining data in decoration.s * Decompile decoration ewram * deco -> decor
This commit is contained in:
committed by
Diegoisawesome
parent
1bab62e1cd
commit
c042e5148b
2793
src/decoration.c
Normal file
2793
src/decoration.c
Normal file
File diff suppressed because it is too large
Load Diff
189
src/decoration_inventory.c
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189
src/decoration_inventory.c
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@@ -0,0 +1,189 @@
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// Includes
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#include "global.h"
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#include "decoration.h"
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#include "decoration_inventory.h"
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// Static type declarations
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// Static RAM declarations
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EWRAM_DATA struct DecorationInventory gDecorationInventories[8] = {};
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// Static ROM declarations
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// .rodata
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// .text
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#define SET_DECOR_INV(i, ptr) {\
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gDecorationInventories[i].items = ptr;\
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gDecorationInventories[i].size = sizeof(ptr);\
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}
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void SetDecorationInventoriesPointers(void)
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{
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SET_DECOR_INV(0, gSaveBlock1Ptr->decorDesk);
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SET_DECOR_INV(1, gSaveBlock1Ptr->decorChair);
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SET_DECOR_INV(2, gSaveBlock1Ptr->decorPlant);
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SET_DECOR_INV(3, gSaveBlock1Ptr->decorOrnament);
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SET_DECOR_INV(4, gSaveBlock1Ptr->decorMat);
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SET_DECOR_INV(5, gSaveBlock1Ptr->decorPoster);
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SET_DECOR_INV(6, gSaveBlock1Ptr->decorDoll);
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SET_DECOR_INV(7, gSaveBlock1Ptr->decorCushion);
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sub_8126968();
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}
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static void ClearDecorationInventory(u8 idx)
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{
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u8 i;
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for (i = 0; i < gDecorationInventories[idx].size; i ++)
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{
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gDecorationInventories[idx].items[i] = DECOR_NONE;
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}
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}
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void ClearDecorationInventories(void)
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{
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u8 idx;
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for (idx = 0; idx < 8; idx ++)
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{
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ClearDecorationInventory(idx);
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}
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}
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s8 GetFirstEmptyDecorSlot(u8 idx)
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{
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s8 i;
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for (i = 0; i < (s8)gDecorationInventories[idx].size; i ++)
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{
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if (gDecorationInventories[idx].items[i] == DECOR_NONE)
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{
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return i;
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}
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}
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return -1;
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}
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bool8 CheckHasDecoration(u8 decor)
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{
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u8 i;
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u8 category;
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category = gDecorations[decor].category;
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for (i = 0; i < gDecorationInventories[category].size; i ++)
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{
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if (gDecorationInventories[category].items[i] == decor)
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{
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return TRUE;
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}
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}
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return FALSE;
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}
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bool8 DecorationAdd(u8 decor)
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{
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u8 category;
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s8 idx;
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if (decor == DECOR_NONE)
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{
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return FALSE;
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}
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category = gDecorations[decor].category;
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idx = GetFirstEmptyDecorSlot(category);
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if (idx == -1)
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{
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return FALSE;
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}
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gDecorationInventories[category].items[idx] = decor;
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return TRUE;
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}
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bool8 DecorationCheckSpace(u8 decor)
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{
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if (decor == DECOR_NONE)
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{
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return FALSE;
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}
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if (GetFirstEmptyDecorSlot(gDecorations[decor].category) == -1)
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{
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return FALSE;
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}
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return TRUE;
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}
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s8 DecorationRemove(u8 decor)
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{
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u8 i;
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u8 idx;
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i = 0;
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if (decor == DECOR_NONE)
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{
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return 0;
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}
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for (i = 0; i < gDecorationInventories[gDecorations[decor].category].size; i ++)
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{
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idx = gDecorations[decor].category;
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if (gDecorationInventories[idx].items[i] == decor)
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{
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gDecorationInventories[idx].items[i] = DECOR_NONE;
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CondenseDecorationCategoryN(idx);
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return 1;
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}
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}
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return 0;
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}
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void CondenseDecorationCategoryN(u8 idx)
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{
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u8 i;
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u8 j;
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u8 tmp;
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for (i = 0; i < gDecorationInventories[idx].size; i ++)
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{
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for (j = i + 1; j < gDecorationInventories[idx].size; j ++)
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{
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if (gDecorationInventories[idx].items[j] != DECOR_NONE && (gDecorationInventories[idx].items[i] == DECOR_NONE || gDecorationInventories[idx].items[i] > gDecorationInventories[idx].items[j]))
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{
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tmp = gDecorationInventories[idx].items[i];
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gDecorationInventories[idx].items[i] = gDecorationInventories[idx].items[j];
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gDecorationInventories[idx].items[j] = tmp;
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}
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}
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}
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}
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u8 CountDecorationCategoryN(u8 idx)
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{
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u8 i;
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u8 ct;
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ct = 0;
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for (i = 0; i < gDecorationInventories[idx].size; i ++)
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{
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if (gDecorationInventories[idx].items[i] != DECOR_NONE)
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{
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ct ++;
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}
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}
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return ct;
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}
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u8 CountDecorations(void)
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{
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u8 idx;
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u8 ct;
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ct = 0;
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for (idx = 0; idx < 8; idx ++)
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{
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ct += CountDecorationCategoryN(idx);
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}
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return ct;
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}
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@@ -28,13 +28,13 @@ s32 GetStringWidthDifference(s32 fontId, const u8 *str, s32 totalWidth, s32 lett
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return 0;
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}
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s32 GetMaxWidthInMenuTable(const u8 **str, s32 arg1)
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s32 GetMaxWidthInMenuTable(const struct MenuAction *str, s32 arg1)
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{
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s32 i, var;
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for (var = 0, i = 0; i < arg1; i++)
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{
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s32 stringWidth = GetStringWidth(1, str[i * 2], 0);
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s32 stringWidth = GetStringWidth(1, str[i].text, 0);
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if (stringWidth > var)
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var = stringWidth;
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}
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@@ -42,13 +42,13 @@ s32 GetMaxWidthInMenuTable(const u8 **str, s32 arg1)
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return convert_pixel_width_to_tile_width(var);
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}
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s32 sub_81DB3D8(const u8 **str, u8* arg1, s32 arg2)
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s32 sub_81DB3D8(const struct MenuAction *str, u8* arg1, s32 arg2)
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{
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s32 i, var;
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for (var = 0, i = 0; i < arg2; i++)
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{
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s32 stringWidth = GetStringWidth(1, str[arg1[i] * 2], 0);
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s32 stringWidth = GetStringWidth(1, str[arg1[i]].text, 0);
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if (stringWidth > var)
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var = stringWidth;
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}
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@@ -207,7 +207,7 @@ static bool32 PrintStartMenuItemsMultistep(s16 *index, u32 n)
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do
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{
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if (sStartMenuItems[sCurrentStartMenuActions[_index]].func == StartMenu_PlayerName)
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if (sStartMenuItems[sCurrentStartMenuActions[_index]].func.u8_void == StartMenu_PlayerName)
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{
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}
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